[PDF][PDF] Game based learning with artificial intelligence and immersive technologies: An overview.
YY Dyulicheva, AO Glazieva - CS&SE@ SW, 2021 - academia.edu
The usage of serious games with AI and immersive technologies in education is considered
in the paper. We discussed the development of serious educational games with adaptability …
in the paper. We discussed the development of serious educational games with adaptability …
Towards collaborative learning in virtual reality: A comparison of co-located symmetric and asymmetric pair-learning
T Drey, P Albus, S der Kinderen, M Milo… - Proceedings of the …, 2022 - dl.acm.org
Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …
Digital game-based technology for English language learning in preschools and primary schools: A systematic analysis
CA Ongoro, YY Fanjiang - IEEE Transactions on Learning …, 2023 - ieeexplore.ieee.org
This article aims to provide a systematic review of existing research on the use of digital
game-based learning (DGBL) technology for foreign language (English) in preschool and …
game-based learning (DGBL) technology for foreign language (English) in preschool and …
[HTML][HTML] How instructional context can impact learning with educational technology: Lessons from a study with a digital learning game
There is a tendency to think of the impact of educational technology in a vacuum. However, it
is likely that the instructional context in which educational technology is used affects student …
is likely that the instructional context in which educational technology is used affects student …
Evaluating tutorial-based instructions for controllers in virtual reality games
Virtual reality (VR) has disrupted the gaming market and is rapidly becoming ubiquitous. Yet
differences between VR and traditional mediums, such as controllers that are visible in the …
differences between VR and traditional mediums, such as controllers that are visible in the …
Cultural insights in souls-like games: analyzing player behaviors, perspectives, and emotions across a multicultural context
Souls-like games are one of the most popular and emerging genres in the contemporary
gaming world. This study compared the behavioral characteristics, perspectives, and …
gaming world. This study compared the behavioral characteristics, perspectives, and …
Investigating the effects of individual spatial abilities on virtual reality object manipulation
T Drey, M Montag, A Vogt, N Rixen, T Seufert… - Proceedings of the …, 2023 - dl.acm.org
Object manipulation in 3D space, meaning translating, rotating, and scaling, is ubiquitous in
virtual reality (VR), and several interaction techniques have been developed in the past to …
virtual reality (VR), and several interaction techniques have been developed in the past to …
[HTML][HTML] Emerging technologies in higher education assessment and feedback practices: A systematic literature review
Abstract The use of Emerging Technologies, such as Artificial Intelligence (AI), Learning
Analytics (LA) and Extended Reality (XR) applications, in higher education has proliferated …
Analytics (LA) and Extended Reality (XR) applications, in higher education has proliferated …
Personalization of a mid-air gesture keyboard using multi-objective bayesian optimization
We present AdaptiKeyboard, a mid-air gesture keyboard that uses multi-objective Bayesian
optimization to adaptively change layout size to simultaneously optimize speed and …
optimization to adaptively change layout size to simultaneously optimize speed and …
[HTML][HTML] Applying multimodal data fusion to track autistic adolescents' representational flexibility development during virtual reality-based training
In our study, we harnessed multimodal data to develop a predictive model aimed at
assessing the development of representational flexibility (RF) in autistic adolescents …
assessing the development of representational flexibility (RF) in autistic adolescents …