Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda
Over the last few years, gamification has sparked significant interest in both industry and
academia. However, the focus of the debate has been mostly on game studies and human …
academia. However, the focus of the debate has been mostly on game studies and human …
Gamification applications in E-learning: A literature review
In recent years, there has been a lot of attention given to the trend of including game
elements into non-gaming facilities. The usage of gamification in education is a massive …
elements into non-gaming facilities. The usage of gamification in education is a massive …
User Interface and Exprience Gamification-Based E-Learning with Design Science Research Methodology
V Arifin, V Handayani… - MATRIK: Jurnal …, 2022 - journal.universitasbumigora.ac.id
Abstract In 2020, the Islamic Elementary Teacher Working Group (KKG MI) held an E-
Learning Training for Islamic Elementary School Teachers in DKI Jakarta about one of the …
Learning Training for Islamic Elementary School Teachers in DKI Jakarta about one of the …
[PDF][PDF] Design of Academic Gamification Model Based on Myers-Briggs Type Indicator (MBTI) Through Pre-experimental Design
ABSTRACT Aim/Purpose This study identifies gamification element preferences based on
Myers-Briggs Type Indicator (MBTI) characteristics. It measures the influence of preferences …
Myers-Briggs Type Indicator (MBTI) characteristics. It measures the influence of preferences …
[HTML][HTML] Usage of Gamification Techniques in Software Engineering Education and Training: A Systematic Review
V Di Nardo, R Fino, M Fiore, G Mignogna, M Mongiello… - Computers, 2024 - mdpi.com
Gamification, the integration of game design elements into non-game contexts, has gained
prominence in the software engineering education and training realm. By incorporating …
prominence in the software engineering education and training realm. By incorporating …
Incorporating Gamification in Second Language Learning: A Bibliometric Analysis.
NFM Lazim, A Ali, M Mohin, SS Sidik - International Journal of Technology in …, 2024 - ERIC
In the contemporary digital era, the utilization of gaming has emerged as a prevalent method
for actively engaging students in the learning processes at various levels of academic …
for actively engaging students in the learning processes at various levels of academic …
Gamification's effect on learning and engagement in programming course among non-major computer science students
NM Noor, A Abd Razak, HM Din… - Sains …, 2022 - sainshumanika.utm.my
In this quasi-experimental research design with non-equivalent groups, the gamification
method was used in the teaching delivery of a computer programming course among non …
method was used in the teaching delivery of a computer programming course among non …
Development of English learning system using gamification approach
I Pambudi, FA Bachtiar… - 2019 IEEE Conference on …, 2019 - ieeexplore.ieee.org
English has been an international language for communication amongst global citizens. A
good English ability is highly required for Indonesians to be able to communicate with other …
good English ability is highly required for Indonesians to be able to communicate with other …
Pengembangan Sistem Pembelajaran Bahasa Inggris Menggunakan Pendekatan Gamifikasi
I Pambudi, F Pradana, FA Bachtiar - … Teknologi Informasi dan Ilmu …, 2019 - j-ptiik.ub.ac.id
Bahasa Inggris merupakan bahasa internasional yang telah digunakan untuk
berkomunikasi oleh hampir seluruh masyarakat di berbagai negara. Kemampuan …
berkomunikasi oleh hampir seluruh masyarakat di berbagai negara. Kemampuan …
Unleashing the Potential of Personalized Gamification and Social Learning: An Adaptive Approach to Motivation and Success Improvement
H Gharbaoui, K Mansouri… - 2023 7th IEEE Congress …, 2023 - ieeexplore.ieee.org
online learning continues to grow and seems to be essential in this fast-paced world.
Gamification of e-learning emerged to improve the learner experience with a single aim in …
Gamification of e-learning emerged to improve the learner experience with a single aim in …