Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda

A Behl, N Jayawardena, V Pereira, N Islam… - … Forecasting and Social …, 2022 - Elsevier
Over the last few years, gamification has sparked significant interest in both industry and
academia. However, the focus of the debate has been mostly on game studies and human …

Gamification applications in E-learning: A literature review

AN Saleem, NM Noori, F Ozdamli - Technology, Knowledge and Learning, 2022 - Springer
In recent years, there has been a lot of attention given to the trend of including game
elements into non-gaming facilities. The usage of gamification in education is a massive …

User Interface and Exprience Gamification-Based E-Learning with Design Science Research Methodology

V Arifin, V Handayani… - MATRIK: Jurnal …, 2022 - journal.universitasbumigora.ac.id
Abstract In 2020, the Islamic Elementary Teacher Working Group (KKG MI) held an E-
Learning Training for Islamic Elementary School Teachers in DKI Jakarta about one of the …

[PDF][PDF] Design of Academic Gamification Model Based on Myers-Briggs Type Indicator (MBTI) Through Pre-experimental Design

TP Rinjeni, NA Rakhmawati, R Nadlifatin - Journal of Information Technology …, 2024 - jite.org
ABSTRACT Aim/Purpose This study identifies gamification element preferences based on
Myers-Briggs Type Indicator (MBTI) characteristics. It measures the influence of preferences …

[HTML][HTML] Usage of Gamification Techniques in Software Engineering Education and Training: A Systematic Review

V Di Nardo, R Fino, M Fiore, G Mignogna, M Mongiello… - Computers, 2024 - mdpi.com
Gamification, the integration of game design elements into non-game contexts, has gained
prominence in the software engineering education and training realm. By incorporating …

Incorporating Gamification in Second Language Learning: A Bibliometric Analysis.

NFM Lazim, A Ali, M Mohin, SS Sidik - International Journal of Technology in …, 2024 - ERIC
In the contemporary digital era, the utilization of gaming has emerged as a prevalent method
for actively engaging students in the learning processes at various levels of academic …

Gamification's effect on learning and engagement in programming course among non-major computer science students

NM Noor, A Abd Razak, HM Din… - Sains …, 2022 - sainshumanika.utm.my
In this quasi-experimental research design with non-equivalent groups, the gamification
method was used in the teaching delivery of a computer programming course among non …

Development of English learning system using gamification approach

I Pambudi, FA Bachtiar… - 2019 IEEE Conference on …, 2019 - ieeexplore.ieee.org
English has been an international language for communication amongst global citizens. A
good English ability is highly required for Indonesians to be able to communicate with other …

Pengembangan Sistem Pembelajaran Bahasa Inggris Menggunakan Pendekatan Gamifikasi

I Pambudi, F Pradana, FA Bachtiar - … Teknologi Informasi dan Ilmu …, 2019 - j-ptiik.ub.ac.id
Bahasa Inggris merupakan bahasa internasional yang telah digunakan untuk
berkomunikasi oleh hampir seluruh masyarakat di berbagai negara. Kemampuan …

Unleashing the Potential of Personalized Gamification and Social Learning: An Adaptive Approach to Motivation and Success Improvement

H Gharbaoui, K Mansouri… - 2023 7th IEEE Congress …, 2023 - ieeexplore.ieee.org
online learning continues to grow and seems to be essential in this fast-paced world.
Gamification of e-learning emerged to improve the learner experience with a single aim in …