The pitfalls of mobile devices in learning: A different view and implications for pedagogical design

YL Ting - Journal of Educational Computing Research, 2012 - journals.sagepub.com
Studies have been devoted to the design, implementation, and evaluation of mobile learning
in practice. A common issue among students' responses toward this type of learning …

Decision-making in the aisles: informing, overwhelming or nudging supermarket shoppers?

V Kalnikaitė, J Bird, Y Rogers - Personal and Ubiquitous Computing, 2013 - Springer
Recent findings suggest that while shopping people apply 'fast and frugal'heuristics: short-
cut strategies where they ignore most product information and instead focus on a few key …

[PDF][PDF] Emerging research methods for understanding mobile technology use

P Hagan, TJ Robertson, MM Kan… - Australian Computer …, 2005 - opus.lib.uts.edu.au
Mobile devices, applications and services have become integrated into people's daily lives
on a personal and professional level. Although traditional research methods are being used …

How to nudge in Situ: designing lambent devices to deliver salient information in supermarkets

V Kalnikaite, Y Rogers, J Bird, N Villar… - Proceedings of the 13th …, 2011 - dl.acm.org
There are a number of mobile shopping aids and recommender systems available, but none
can be easily used for a weekly shop at a local supermarket. We present a minimal, mobile …

How can we best use landmarks to support older people in navigation?

J Goodman, SA Brewster, P Gray - Behaviour & Information …, 2005 - Taylor & Francis
Although landmarks are an integral part of navigation, they have rarely been used explicitly
within electronic pedestrian navigation aids. We describe a two-part study into the use of …

Social acceptability of virtual reality in public spaces: Experiential factors and design recommendations

P Eghbali, K Väänänen, T Jokela - Proceedings of the 18th international …, 2019 - dl.acm.org
With the latest advancements in Virtual Reality (VR), the possible use of VR devices in
public and social contexts has increased. Since the use of VR typically requires wearing a …

Route-following assistance for travelers with cognitive impairments: A comparison of four prompt modes

S Fickas, MK Sohlberg, PF Hung - International Journal of Human …, 2008 - Elsevier
Navigational skills, which are fundamental to community travel and hence, personal
independence, are often disrupted in people with cognitive impairments. Assistive …

Cognitive computing: Where big data is driving us

AP Appel, H Candello, FL Gandour - Handbook of big data technologies, 2017 - Springer
In this chapter we will discuss the concepts and challenges to design Cognitive Systems.
Cognitive Computing is the use of computational learning systems to augment cognitive …

Design challenges and principles for Wizard of Oz testing of location-enhanced applications

Y Li, JI Hong, JA Landay - IEEE Pervasive Computing, 2007 - ieeexplore.ieee.org
Using Wizard of Oz techniques, designers can efficiently test location-enhanced application
prototypes during the early stages of design, without building a full-fledged application or …

Methods for usability evaluations of mobile devices

F Alshehri, M Freeman - 2012 - ro.uow.edu.au
The usability of applications designed and developed for mobile devices integral user
experience, particularly for current touch-screen mobile devices. This conceptual paper …