Brain computer interface based applications for training and rehabilitation of students with neurodevelopmental disorders. A literature review

G Papanastasiou, A Drigas, C Skianis, M Lytras - Heliyon, 2020 - cell.com
The aim of this article is to explore a paradigm shift on Brain Computer Interface (BCI)
research, as well as on intervention best practices for training and rehabilitation of students …

Games, gameplay, and BCI: the state of the art

D Marshall, D Coyle, S Wilson… - IEEE Transactions on …, 2013 - ieeexplore.ieee.org
Brain-computer interfaces (BCIs) and basic computer games have been interconnected
since BCI development began, exploiting gameplay elements as a means of enhancing …

EEG-based BCI and video games: a progress report

B Kerous, F Skola, F Liarokapis - Virtual Reality, 2018 - Springer
This paper presents a systematic review of electroencephalography (EEG)-based brain–
computer interfaces (BCIs) used in the video games, a vibrant field of research that touches …

Cross-dataset transfer learning for motor imagery signal classification via multi-task learning and pre-training

Y Xie, K Wang, J Meng, J Yue, L Meng… - Journal of Neural …, 2023 - iopscience.iop.org
Objective. Deep learning (DL) models have been proven to be effective in decoding motor
imagery (MI) signals in Electroencephalogram (EEG) data. However, DL models' success …

Noninvasive brain–machine interfaces for robotic devices

L Tonin, JR Millán - Annual Review of Control, Robotics, and …, 2021 - annualreviews.org
The last decade has seen a flowering of applications driven by brain–machine interfaces
(BMIs), particularly brain-actuated robotic devices designed to restore the independence of …

Electroencephalogram and physiological signal analysis for assessing flow in games

R Berta, F Bellotti, A De Gloria… - … Intelligence and AI …, 2013 - ieeexplore.ieee.org
Passive brain-computer interaction (BCI) can provide useful information to understand a
user's state and anticipate intentions, which is needed to support adaptivity and …

A prototype SSVEP based real time BCI gaming system

I Martišius, R Damaševičius - Computational intelligence and …, 2016 - Wiley Online Library
Although brain‐computer interface technology is mainly designed with disabled people in
mind, it can also be beneficial to healthy subjects, for example, in gaming or virtual reality …

Towards a hybrid BCI gaming paradigm based on motor imagery and SSVEP

Z Wang, Y Yu, M Xu, Y Liu, E Yin… - International Journal of …, 2019 - Taylor & Francis
Brain-computer interfaces (BCIs) not only can allow individuals to voluntarily control external
devices, helping to restore lost motor functions of the disabled, but can also be used by …

Progress in EEG‐Based Brain Robot Interaction Systems

X Mao, M Li, W Li, L Niu, B Xian… - Computational …, 2017 - Wiley Online Library
The most popular noninvasive Brain Robot Interaction (BRI) technology uses the
electroencephalogram‐(EEG‐) based Brain Computer Interface (BCI), to serve as an …

Functional near-infrared spectroscopy for the classification of motor-related brain activity on the sensor-level

AE Hramov, V Grubov, A Badarin, VA Maksimenko… - Sensors, 2020 - mdpi.com
Sensor-level human brain activity is studied during real and imaginary motor execution
using functional near-infrared spectroscopy (fNIRS). Blood oxygenation and deoxygenation …