Serious games and gamification in healthcare: a meta-review

R Damaševičius, R Maskeliūnas, T Blažauskas - Information, 2023 - mdpi.com
A serious game is a type of game that is designed for a primary purpose other than
entertainment. Instead, serious games are intended to achieve specific goals, such as …

Clinical application of virtual reality for upper limb motor rehabilitation in stroke: review of technologies and clinical evidence

WS Kim, S Cho, J Ku, Y Kim, K Lee, HJ Hwang… - Journal of clinical …, 2020 - mdpi.com
Neurorehabilitation for stroke is important for upper limb motor recovery. Conventional
rehabilitation such as occupational therapy has been used, but novel technologies are …

A scoping review to assess the effects of virtual reality in medical education and clinical care

E Dhar, U Upadhyay, Y Huang, M Uddin… - Digital …, 2023 - journals.sagepub.com
Due to the challenges and restrictions posed by COVID-19 pandemic, technology and digital
solutions played an important role in the rendering of necessary healthcare services, notably …

Commercial device-based hand rehabilitation systems for stroke patients: State of the art and future prospects

B Sheng, J Zhao, Y Zhang, S Xie, J Tao - Heliyon, 2023 - cell.com
Various hand rehabilitation systems have recently been developed for stroke patients,
particularly commercial devices. Articles from 10 electronic databases from 2010 to 2022 …

Application of serious games in health care: scoping review and bibliometric analysis

Y Wang, Z Wang, G Liu, Z Wang, Q Wang… - Frontiers in Public …, 2022 - frontiersin.org
Background Serious games (SGs) as one kind of intervention that can improve the level of
knowledge and change behavior to affect health outcomes has been increasingly applied in …

Serious games strategies with cable-driven robots for bimanual rehabilitation: a randomized controlled trial with post-stroke patients

T Alves, RS Gonçalves, G Carbone - Frontiers in Robotics and AI, 2022 - frontiersin.org
Cable-driven robots can be an ideal fit for performing post-stroke rehabilitation due to their
specific features. For example, they have small and lightweight moving parts and a relatively …

Technological advancements in stroke rehabilitation

AN Malik, H Tariq, A Afridi… - Journal of Pakistan …, 2022 - eprints.bournemouth.ac.uk
Early, coordinated, and multidisciplinary rehabilitation plays a major part in motor recovery
after stroke. The conventional stroke rehabilitation primarily includes physical therapy …

[HTML][HTML] Construção e validação de jogo educativo sobre a infecção pelo papilomavírus humano

MPR Maciel, LMA Costa, KHJF Sousa… - Acta Paulista de …, 2022 - SciELO Brasil
Objetivo Descrever o processo de construção e validação de um jogo educativo para a
prevenção da infecção causada pelo papilomavírus humano. Métodos Estudo metodológico …

Use of an EMG-controlled game as a therapeutic tool to retrain hand muscle activation patterns following stroke: a pilot study

NJ Seo, A Barry, M Ghassemi… - Journal of Neurologic …, 2022 - journals.lww.com
Methods: Twenty chronic stroke survivors (> 6 months) with moderate hand impairment were
randomized to train either unilaterally (paretic only) or bilaterally over 9 one-hour training …

Applications of augmented reality in neurology: architectural model and guidelines

MS Farooq, Z Zahid, U Omer, R Tehseen, A Alvi… - IEEE …, 2022 - ieeexplore.ieee.org
Neurology is considered as one of the most challenging fields of medical science due to the
complexity of the nervous system in human body. The treatment processes of the patients …