[HTML][HTML] A systematic literature review on authentic assessment in higher education: Best practices for the development of 21st century skills, and policy considerations

D Vlachopoulos, A Makri - Studies in Educational Evaluation, 2024 - Elsevier
Authentic assessment methods involve the application of real-world tasks to evaluate
students' knowledge, skills, and attitudes in a way that replicates actual situations in which …

Avatar and sense of embodiment: Studying the relative preference between appearance, control and point of view

R Fribourg, F Argelaguet, A Lécuyer… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
In Virtual Reality, a number of studies have been conducted to assess the influence of avatar
appearance, avatar control and user point of view on the Sense of Embodiment (SoE) …

The use of Quizizz in improving students' grammar understanding through self-assessment

ISD Rahayu, P Purnawarman - Eleventh Conference on Applied …, 2019 - atlantis-press.com
Quizizz, a web-based assessment tool, has been innovatively used in formative assessment
to activate students self-assessment. The need of timely feedback on students' performance …

A systematic review of gamification and its assessment in EFL teaching

J Helvich, L Novak, P Mikoska… - International Journal of …, 2023 - igi-global.com
The aim of this study is to examine the satisfaction of EFL teachers with gamification
platforms as well as to investigate how EFL teachers perceive gamification and its effects on …

The design and implementation of a gamified assessment

SA Kocadere, Ş Çağlar - Journal of e-Learning and Knowledge …, 2015 - learntechlib.org
In this research, a gamified assessment was designed considering the theoretical basis and
implemented. The dynamics, mechanics and components that Werbach & Hunter (2012) …

Examining the use of e‐assessment in higher education: teachers and students' viewpoints

C Rolim, P Isaias - British Journal of Educational Technology, 2019 - Wiley Online Library
The combination of teaching and information technologies is at the origin of a more
embracing, flexible and accessible approach to learning. Assessment is considered an …

[图书][B] Developing organizational simulations: A guide for practitioners and students

GC Thornton III, DE Rupp, RA Mueller-Hanson - 2003 - taylorfrancis.com
This book provides a concise source of information on effective and practical methods for
constructing simulation exercises for the assessment of psychological characteristics …

Assessment of Digital Games in Technology Education.

M Valentová, P Brečka - International Journal of Engineering …, 2023 - search.ebscohost.com
The paper contributes to solving the issue of digital games in education. It explains concepts
such as gamification and Digital Game-Based Learning; it focuses on the typology of games …

EFL learners' motivation in a gamified formative assessment: The case of Quizizz

Z Zhang, J Crawford - Education and Information Technologies, 2024 - Springer
Over the past few years, the world's attention has been focused on gaming systems and their
application in education through gamification, incorporating game features into learning …

The design of incentive systems in digital game-based learning: How primary school children interact with It

C Lomos, U Seineke, F Kesting, JW Luyten - Education Sciences, 2023 - mdpi.com
Digital game-based learning builds on the general characteristics of games. The incentive
system (points, scores, stars, levels, and performance feedback) integrates design elements …