Social contexts, agency, and conflicts: Exploring critical aspects of design for future smart home technologies
R Garg, H Cui - ACM Transactions on Computer-Human Interaction, 2022 - dl.acm.org
Smart devices are increasingly being designed for, and adopted in, the home environment.
Prior scholarship has investigated the challenges that users face as they take up these …
Prior scholarship has investigated the challenges that users face as they take up these …
[HTML][HTML] Design for social digital well-being with young generations: Engage them and make them reflect
Digital well-being traditionally means limiting the effects on individuals of technology
abuses. However, in a broader perspective, it can be crucial to consider the pervasiveness …
abuses. However, in a broader perspective, it can be crucial to consider the pervasiveness …
The evolution of a toolkit for smart-thing design with children through action research
Several workshops use toolkits to engage children in the design of smart things, that is,
everyday things like toys enhanced with computing devices and capabilities. In general, the …
everyday things like toys enhanced with computing devices and capabilities. In general, the …
Reflection and awareness in the design process: children ideating, programming and prototyping smart objects
Abstract Design of new technology with children has been widely investigated, and lately
several workshops have been organised with children for designing novel IoT or smart …
several workshops have been organised with children for designing novel IoT or smart …
Accidentally Evil: On Questionable Values in Smart Home Co-Design
A Berger, A Kurze, A Bischof, JJ Benjamin… - Proceedings of the …, 2023 - dl.acm.org
An ongoing mystery of HCI is how do well-intentioned designers consistently enable
products with unintentionally evil consequences. Using “questionable values” as a lens, we …
products with unintentionally evil consequences. Using “questionable values” as a lens, we …
How to enable young teens to design responsibly
Smart things, such as smart watches, are popular among young teens. Designing them
requires technical knowledge, concerning the inner workings of physical devices, cloud …
requires technical knowledge, concerning the inner workings of physical devices, cloud …
Four patterns of data-driven design activities in New Product Development
B Lee, S Ahmed-Kristensen - Proceedings of the Design Society, 2023 - cambridge.org
In the midst of Industry 4.0 where digitalisation is stimulated through the Internet of Things
(IoT), Big Data, and machine learning technologies, an increasing volume of valuable data …
(IoT), Big Data, and machine learning technologies, an increasing volume of valuable data …
A phygital toolkit for rapidly designing smart things at school
Designing smart things, so as to ideate and program them, is a complex process and an
empowerment opportunity. Toolkits can help non-experts engage in their design, that is, in …
empowerment opportunity. Toolkits can help non-experts engage in their design, that is, in …
From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design
ABSTRACT A smart bracelet that reacts to a person's heartbeat. A smart bench that invites
passers-by to sit close. These and others are smart things, part of the Internet of Things (IoT) …
passers-by to sit close. These and others are smart things, part of the Internet of Things (IoT) …
A tool for guiding teachers and their learners: the case study of an art class
There is growing interest in how to enable in-service teachers to promote computational
skills in their classes. Different researchers also highlight the importance of developing a …
skills in their classes. Different researchers also highlight the importance of developing a …