Interaction and visual performance in stereoscopic displays: A review
CJ Lin, BH Woldegiorgis - Journal of the Society for Information …, 2015 - Wiley Online Library
In this paper, authors systematically selected and reviewed articles related to stereoscopic
displays and their advances, with a special focus on perception, interaction, and …
displays and their advances, with a special focus on perception, interaction, and …
QoE enhancement of the industrial metaverse based on Mixed Reality application optimization
S Liu, J Xie, X Wang - Displays, 2023 - Elsevier
As a comprehensive integration of many new-generation information technologies, the
metaverse has become a research hotspot that has attracted much attention. As a part of the …
metaverse has become a research hotspot that has attracted much attention. As a part of the …
The influence of the availability of visual cues on the accurate perception of spatial dimensions in architectural virtual environments
M Loyola - Virtual Reality, 2018 - Springer
Several authors have observed that spatial dimensions tend to be underestimated in virtual
environments. In this study, we hypothesize that the availability of visual cues in virtual …
environments. In this study, we hypothesize that the availability of visual cues in virtual …
Compensating for distance compression in audiovisual virtual environments using incongruence
A key requirement for a sense of presence in Virtual Environments (VEs) is for a user to
perceive space as naturally as possible. One critical aspect is distance perception. When …
perceive space as naturally as possible. One critical aspect is distance perception. When …
Studying exocentric distance perception in optical see-through augmented reality
While perceptual biases have been widely investigated in Virtual Reality (VR), very few
studies have considered the challenging environment of Optical See-through Augmented …
studies have considered the challenging environment of Optical See-through Augmented …
Using audio reverberation to compensate distance compression in virtual reality
YH Huang, R Venkatakrishnan… - ACM Symposium on …, 2021 - dl.acm.org
Virtual Reality (VR) technologies are increasingly being applied to various contexts like
those gaming, therapy, training, and education. Several of these applications require high …
those gaming, therapy, training, and education. Several of these applications require high …
Impact of parallax and interpupillary distance on size judgment performances of virtual objects in stereoscopic displays
BH Woldegiorgis, CJ Lin, WZ Liang - Ergonomics, 2019 - Taylor & Francis
Effective interactions in both real and stereoscopic environments require accurate
perceptions of size and position. This study investigated the effects of parallax and …
perceptions of size and position. This study investigated the effects of parallax and …
The effect of parallax on eye fixation parameter in projection-based stereoscopic displays
CJ Lin, R Widyaningrum - Applied Ergonomics, 2018 - Elsevier
The promising technology of stereoscopic displays is interesting to explore because 3D
virtual applications are widely known. Thus, this study investigated the effect of parallax on …
virtual applications are widely known. Thus, this study investigated the effect of parallax on …
Virtually-extended proprioception: Providing spatial reference in vr through an appended virtual limb
Selecting targets directly in the virtual world is difficult due to the lack of haptic feedback and
inaccurate estimation of egocentric distances. Proprioception, the sense of self-movement …
inaccurate estimation of egocentric distances. Proprioception, the sense of self-movement …
The accuracy of the frontal extent in stereoscopic environments: A comparison of direct selection and virtual cursor techniques
CJ Lin, D Caesaron, BH Woldegiorgis - Plos one, 2019 - journals.plos.org
This experiment investigated the accuracy of distance judgment and perception of the frontal
extent in a stereoscopic environment. Eight virtual targets were projected in a circular …
extent in a stereoscopic environment. Eight virtual targets were projected in a circular …