Neuroevolution in games: State of the art and open challenges

S Risi, J Togelius - … on Computational Intelligence and AI in …, 2015 - ieeexplore.ieee.org
This paper surveys research on applying neuroevolution (NE) to games. In neuroevolution,
artificial neural networks are trained through evolutionary algorithms, taking inspiration from …

[图书][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Deep learning for video game playing

N Justesen, P Bontrager, J Togelius… - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
In this paper, we review recent deep learning advances in the context of how they have
been applied to play different types of video games such as first-person shooters, arcade …

Demystifying social bots: On the intelligence of automated social media actors

D Assenmacher, L Clever, L Frischlich… - Social Media+ …, 2020 - journals.sagepub.com
Recently, social bots,(semi-) automatized accounts in social media, gained global attention
in the context of public opinion manipulation. Dystopian scenarios like the malicious …

The 2014 general video game playing competition

D Perez-Liebana, S Samothrakis… - … Intelligence and AI …, 2015 - ieeexplore.ieee.org
This paper presents the framework, rules, games, controllers, and results of the first General
Video Game Playing Competition, held at the IEEE Conference on Computational …

Evaluation in artificial intelligence: from task-oriented to ability-oriented measurement

J Hernández-Orallo - Artificial Intelligence Review, 2017 - Springer
The evaluation of artificial intelligence systems and components is crucial for the progress of
the discipline. In this paper we describe and critically assess the different ways AI systems …

The mario ai benchmark and competitions

S Karakovskiy, J Togelius - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
This paper describes the Mario AI benchmark, a game-based benchmark for reinforcement
learning algorithms and game AI techniques developed by the authors. The benchmark is …

The 2010 Mario AI championship: Level generation track

N Shaker, J Togelius, GN Yannakakis… - … Intelligence and AI …, 2011 - ieeexplore.ieee.org
The Level Generation Competition, part of the IEEE Computational Intelligence Society (CIS)-
sponsored 2010 Mario AI Championship, was to our knowledge the world's first procedural …

Imitating human playing styles in super mario bros

J Ortega, N Shaker, J Togelius, GN Yannakakis - Entertainment Computing, 2013 - Elsevier
We describe and compare several methods for generating game character controllers that
mimic the playing style of a particular human player, or of a population of human players …

Affect and believability in game characters: A review of the use of affective computing in games

S ElSayed, DJ King - GAME-ON'2017, 18th annual Conference on …, 2017 - rke.abertay.ac.uk
Virtual agents are important in many digital environments. Designing a character that highly
engages users in terms of interaction is an intricate task constrained by many requirements …