Neuroevolution in games: State of the art and open challenges
S Risi, J Togelius - … on Computational Intelligence and AI in …, 2015 - ieeexplore.ieee.org
This paper surveys research on applying neuroevolution (NE) to games. In neuroevolution,
artificial neural networks are trained through evolutionary algorithms, taking inspiration from …
artificial neural networks are trained through evolutionary algorithms, taking inspiration from …
[图书][B] Artificial intelligence and games
GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Deep learning for video game playing
In this paper, we review recent deep learning advances in the context of how they have
been applied to play different types of video games such as first-person shooters, arcade …
been applied to play different types of video games such as first-person shooters, arcade …
Demystifying social bots: On the intelligence of automated social media actors
D Assenmacher, L Clever, L Frischlich… - Social Media+ …, 2020 - journals.sagepub.com
Recently, social bots,(semi-) automatized accounts in social media, gained global attention
in the context of public opinion manipulation. Dystopian scenarios like the malicious …
in the context of public opinion manipulation. Dystopian scenarios like the malicious …
The 2014 general video game playing competition
D Perez-Liebana, S Samothrakis… - … Intelligence and AI …, 2015 - ieeexplore.ieee.org
This paper presents the framework, rules, games, controllers, and results of the first General
Video Game Playing Competition, held at the IEEE Conference on Computational …
Video Game Playing Competition, held at the IEEE Conference on Computational …
Evaluation in artificial intelligence: from task-oriented to ability-oriented measurement
J Hernández-Orallo - Artificial Intelligence Review, 2017 - Springer
The evaluation of artificial intelligence systems and components is crucial for the progress of
the discipline. In this paper we describe and critically assess the different ways AI systems …
the discipline. In this paper we describe and critically assess the different ways AI systems …
The mario ai benchmark and competitions
S Karakovskiy, J Togelius - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
This paper describes the Mario AI benchmark, a game-based benchmark for reinforcement
learning algorithms and game AI techniques developed by the authors. The benchmark is …
learning algorithms and game AI techniques developed by the authors. The benchmark is …
The 2010 Mario AI championship: Level generation track
The Level Generation Competition, part of the IEEE Computational Intelligence Society (CIS)-
sponsored 2010 Mario AI Championship, was to our knowledge the world's first procedural …
sponsored 2010 Mario AI Championship, was to our knowledge the world's first procedural …
Imitating human playing styles in super mario bros
We describe and compare several methods for generating game character controllers that
mimic the playing style of a particular human player, or of a population of human players …
mimic the playing style of a particular human player, or of a population of human players …
Affect and believability in game characters: A review of the use of affective computing in games
Virtual agents are important in many digital environments. Designing a character that highly
engages users in terms of interaction is an intricate task constrained by many requirements …
engages users in terms of interaction is an intricate task constrained by many requirements …