Robots for inclusive play: Co-designing an educational game with visually impaired and sighted children

O Metatla, S Bardot, C Cullen, M Serrano… - Proceedings of the 2020 …, 2020 - dl.acm.org
Despite being included in mainstream schools, visually impaired children still face barriers
to social engagement and participation. Games could potentially help, but games that cater …

Roomshift: Room-scale dynamic haptics for vr with furniture-moving swarm robots

R Suzuki, H Hedayati, C Zheng, JL Bohn… - Proceedings of the …, 2020 - dl.acm.org
RoomShift is a room-scale dynamic haptic environment for virtual reality, using a small
swarm of robots that can move furniture. RoomShift consists of nine shape-changing robots …

Designing expandable-structure robots for human-robot interaction

H Hedayati, R Suzuki, W Rees, D Leithinger… - Frontiers in Robotics …, 2022 - frontiersin.org
In this paper, we survey the emerging design space of expandable structures in robotics,
with a focus on how such structures may improve human-robot interactions. We detail …

Shapebots: Shape-changing swarm robots

R Suzuki, C Zheng, Y Kakehi, T Yeh, EYL Do… - Proceedings of the …, 2019 - dl.acm.org
We introduce shape-changing swarm robots. A swarm of self-transformable robots can both
individually and collectively change their configuration to display information, actuate …

Accessibility Research in Digital Audiovisual Media: What Has Been Achieved and What Should Be Done Next?

A Nevsky, T Neate, E Simperl, RD Vatavu - Proceedings of the 2023 …, 2023 - dl.acm.org
The consumption of digital audiovisual media is a mainstay of many people's lives.
However, people with accessibility needs often have issues accessing this content. With a …

Using tabletop robots to promote inclusive classroom experiences

I Neto, W Johal, M Couto, H Nicolau, A Paiva… - Proceedings of the …, 2020 - dl.acm.org
Geometry and handwriting rely heavily on the visual representation of basic shapes. It can
become challenging for students with visual impairments to perceive these shapes and …

Robographics: Dynamic tactile graphics powered by mobile robots

D Guinness, A Muehlbradt, D Szafir… - Proceedings of the 21st …, 2019 - dl.acm.org
Tactile graphics are a common way to present information to people with vision impairments.
Tactile graphics can be used to explore a broad range of static visual content but aren't well …

A CNN-based framework for enhancing 360 VR experiences with multisensorial effects

P Szabó, AA Simiscuka, S Masneri… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
Improving user experience during the delivery of immersive content is crucial for its success
for both the content creators and audience. Creators can express themselves better with …

Lights, Camera, Access: A Closeup on Audiovisual Media Accessibility and Aphasia

A Nevsky, T Neate, E Simperl, MN Cruice - Proceedings of the CHI …, 2024 - dl.acm.org
The presence of audiovisual media is a mainstay in the lives of many, increasingly so with
technological progress. Accessing video and audio content, however, can be challenging for …

" I Wish You Could Make the Camera Stand Still": Envisioning Media Accessibility Interventions with People with Aphasia

A Nevsky, F Bircanin, MN Cruice, S Wilson… - Proceedings of the 26th …, 2024 - dl.acm.org
Audiovisual media is integral to modern living, yet is not always accessible to all. Modern
accessibility interventions, such as subtitles, support many, however, communities with …