[PDF][PDF] Ambienti di apprendimento digitali innovativi: nuovi paradigmi

A Scarinci, M Di Furia, G Peconio - … lavoro, persona, sostenibile …, 2022 - researchgate.net
This paper focuses on the digital evolution as a protagonist of training and educational
processes, within the national and international panorama. In particular, the paper identifies …

New Perspectives for Using the Model of the Use and Acceptance of Technology in Smart Teaching

GA Toto, P Limone - … on Higher Education Learning Methodologies and …, 2020 - Springer
This article intends to investigate the theme of mental representations, perceptions and
visions of teachers with respect to the use of digital technologies in the classroom. The …

[PDF][PDF] Improve ICT teaching in Italian teachers' education. A proposal.

P Guarini - teleXbe, 2021 - academia.edu
This paper starts with an historic summary of teachers' education in Italy in the last decades
and point out European recommendations in the same field. In the second paragraph it …

Il ruolo delle nuove maschere nell'era della comunicazione web-mediata riflessioni pedagogiche per un utilizzo consapevole delle tecnologie

R Tomassoni, N Santangelo - MeTis-Mondi educativi. Temi indagini …, 2020 - metisjournal.it
L'articolo esamina l'impatto delle nuove tecnologie sui processi di diffusione di idee e
comportamenti, con particolare riferimento alle nuove “maschere”, personalità acentriche …

[PDF][PDF] Hybrid teaching in the experience of the University of Foggia: Analysis, implementation and perspectives

M Rossia, L Tateob - Proceedings http://ceur-ws. org ISSN, 2021 - researchgate.net
Due to the health emergency caused by Covid-19, the educational activities have
undergone a radical change. In fact, in the period between March and June 2020, all …

[PDF][PDF] Utilizzo dei serious games nel campo dell'educazione e della didattica: applicazioni contemporanee nei settori della vita sociale

G Peconio, M di Furia, D Lombardi… - Giornale Italiano di …, 2022 - researchgate.net
The introductory part of this article will focus on defining the methodological characteristics
of the use of serious games (SGs) in education and training. Recently, these educational …

[PDF][PDF] Hybrid digital learning environments for college student education

TG Antonia, P Limone - 2nd Symposium of Psychology-Based …, 2020 - academia.edu
Through the analysis of specific constructs such as multiliteracy, multimodality and
multimedia, this article seeks to form an innovative teaching proposal within school and …

Educational And Didactic Use Of Serious Games: Applications In Contemporary Social Life Settings

G Peconio, M di Furia, D Lombardi… - ITALIAN JOURNAL …, 2022 - ojs.gsdjournal.it
The introductory part of this article will focus on defining the methodological characteristics
of the use of serious games (SGs) in education and training. Recently, these educational …

New Educational Scenarios in the Framework of Blended Learning

GA Toto, M Rossi, P Guarini, A Scarinci - International Workshop on …, 2022 - Springer
This work introduces readers to the use of BL in educational institutions. A theoretical
framework will be built, in which the latest developments of BL in higher education …

Nuovi percorsi di inclusione: utilizzo di un tool digitale per implementare l'educazione motoria e sportiva rivolta a studenti con autismo e disabilità cognitive

GA Toto, G Peconio, M Rossi - ITALIAN JOURNAL OF …, 2023 - ojs.pensamultimedia.it
Ridefinire l'hackathon per la didattica significa leggere il termine nel suo significato
originale, costituito dalle parole hack, un suffisso utilizzato per indicare un “escamotage” …