Taking data feminism to school: A synthesis and review of pre‐collegiate data science education projects

VR Lee, DR Pimentel, R Bhargava… - British Journal of …, 2022 - Wiley Online Library
As the field of K‐12 data science education continues to take form, humanistic approaches
to teaching and learning about data are needed. Data feminism is an approach that draws …

A systematic literature review of game-based assessment studies: Trends and challenges

MJ Gomez, JA Ruipérez-Valiente… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Technology has become an essential part of our everyday life, and its use in educational
environments keeps growing. In addition, games are one of the most popular activities …

Learning analytics application to examine validity and generalizability of game‐based assessment for spatial reasoning

YJ Kim, MA Knowles, J Scianna, G Lin… - British Journal of …, 2023 - Wiley Online Library
Abstract Game‐based assessment (GBA), a specific application of games for learning, has
been recognized as an alternative form of assessment. While there is a substantive body of …

[HTML][HTML] Is it time we get real? A systematic review of the potential of data-driven technologies to address teachers' implicit biases

A Gauthier, S Rizvi, M Cukurova… - Frontiers in Artificial …, 2022 - frontiersin.org
Data-driven technologies for education, such as artificial intelligence in education (AIEd)
systems, learning analytics dashboards, open learner models, and other applications, are …

Participatory design and participatory debugging: Listening to students to improve computational thinking by creating games

A Theodoropoulos - International Journal of Child-Computer Interaction, 2022 - Elsevier
Computational Thinking (CT) is considered a fundamental ability for the 21st century, since it
develops problem-solving skills. Debugging is a key aspect of CT and by its very nature …

Integrating computational thinking and data science: The case of modding classification games

M Grizioti, C Kynigos - Informatics in Education, 2024 - infedu.vu.lt
Even though working with data is as important as coding for understanding and dealing with
complex problems across multiple fields, it has received very little attention in the context of …

[HTML][HTML] Developing and validating interoperable ontology-driven game-based assessments

MJ Gomez, JA Ruipérez-Valiente… - Expert Systems with …, 2024 - Elsevier
Video games have assumed an important place in our daily lives. This has led to an
increasing interest on the use of games for non-entertainment purposes, introducing the …

Concepts, practices, and perspectives for developing computational data literacy: Insights from workshops with a new data programming system

R Cheng, A Dangol, FMT Ello, L Wang… - Proceedings of the 22nd …, 2023 - dl.acm.org
In this paper, we present a new visual block-based programming system designed for
children to process, analyze, and visualize data. We introduce the system and describe how …

[PDF][PDF] A systematic literature review of gameful feedback in computer science education

N Willert - International Journal of Information and Education …, 2021 - ijiet.org
For the past decade, video game-and gamification-elements get used in different fields of
research. However, a contextualized usage of these elements is still underrepresented in …

Assessing computational thinking in libraries

D Weintrop, S Morehouse… - Assessing …, 2023 - taylorfrancis.com
Background and Context: Computational thinking (CT) is an essential skill for all youth to
succeed in our technology and information-rich world. While CT has a growing presence …