A taxonomy of interaction techniques for immersive augmented reality based on an iterative literature review
Developers of interactive systems have a variety of interaction techniques to choose from,
each with individual strengths and limitations in terms of the considered task, context, and …
each with individual strengths and limitations in terms of the considered task, context, and …
Scalable extended reality: A future research agenda
VM Memmesheimer, A Ebert - Big Data and Cognitive Computing, 2022 - mdpi.com
Extensive research has outlined the potential of augmented, mixed, and virtual reality
applications. However, little attention has been paid to scalability enhancements fostering …
applications. However, little attention has been paid to scalability enhancements fostering …
The benefits of passive haptics and perceptual manipulation for extended reality interactions in constrained passenger spaces
Extended Reality (XR) technology brings exciting possibilities for aeroplane passengers,
allowing them to escape their limited cabin space. Using nearby physical surfaces enables a …
allowing them to escape their limited cabin space. Using nearby physical surfaces enables a …
Handwriting velcro: Endowing AR glasses with personalized and posture-adaptive text input using flexible touch sensor
Text input is a desired feature for AR glasses. While there already exist various input
modalities (eg, voice, mid-air gesture), the diverse demands required by different input …
modalities (eg, voice, mid-air gesture), the diverse demands required by different input …
Tailor twist: Assessing rotational mid-air interactions for augmented reality
Mid-air gestures, widely used in today's Augmented Reality (AR) applications, are prone to
the “gorilla arm” effect, leading to discomfort with prolonged interactions. While prior work …
the “gorilla arm” effect, leading to discomfort with prolonged interactions. While prior work …
Investigating Wrist Deflection Scrolling Techniques for Extended Reality
Scrolling in extended reality (XR) is currently performed using handheld controllers or vision-
based arm-in-front gestures, which have the limitations of encumbering the user's hands or …
based arm-in-front gestures, which have the limitations of encumbering the user's hands or …
Blending on-body and mid-air interaction in virtual reality
On-body interfaces, which leverage the human body's surface as an input or output platform,
can provide new opportunities for designing VR interaction. However, it remains unclear …
can provide new opportunities for designing VR interaction. However, it remains unclear …
Evaluating the Extension of Wall Displays with AR for Collaborative Work
Wall displays are well suited for collaborative work and are often placed in rooms with ample
space in front of them that remains largely unused. Augmented Reality (AR) headsets can …
space in front of them that remains largely unused. Augmented Reality (AR) headsets can …
Evaluation of text selection techniques in virtual reality head-mounted displays
Text selection is an essential activity in interactive systems, including virtual reality (VR)
head-mounted displays (HMDs). It is useful for: sharing information across apps or platforms …
head-mounted displays (HMDs). It is useful for: sharing information across apps or platforms …
LapTouch: Using the Lap for Seated Touch Interaction with HMDs
TW Mi, JJ Wang, L Chan - Proceedings of the ACM on Interactive …, 2023 - dl.acm.org
Use of virtual reality while seated is common, but studies on seated interaction beyond the
use of controllers or hand gestures have been sparse. This work present LapTouch, which …
use of controllers or hand gestures have been sparse. This work present LapTouch, which …