Virtual body ownership illusions for mental health: a narrative review
Over the last 20 years, virtual reality (VR) has been widely used to promote mental health in
populations presenting different clinical conditions. Mental health does not refer only to the …
populations presenting different clinical conditions. Mental health does not refer only to the …
Telemedicine and virtual reality at time of COVID-19 pandemic: an overview for future perspectives in neurorehabilitation
In catastrophic situations such as pandemics, patients' healthcare including admissions to
hospitals and emergency services are challenged by the risk of infection and by limitations …
hospitals and emergency services are challenged by the risk of infection and by limitations …
Embodiment in virtual reality intensifies emotional responses to virtual stimuli
Modulating emotional responses to virtual stimuli is a fundamental goal of many immersive
interactive applications. In this study, we leverage the illusion of illusory embodiment and …
interactive applications. In this study, we leverage the illusion of illusory embodiment and …
Virtual reality in the assessment, understanding and treatment of mental health disorders
Computer scientists usually describe virtual reality (VR) as a set of fancy hardware and
software technologies. However, psychology and neuroscience are starting to consider VR …
software technologies. However, psychology and neuroscience are starting to consider VR …
[HTML][HTML] The rocketbox library and the utility of freely available rigged avatars
As part of the open sourcing of the Microsoft Rocketbox avatar library for research and
academic purposes, here we discuss the importance of rigged avatars for the Virtual and …
academic purposes, here we discuss the importance of rigged avatars for the Virtual and …
Interacting with virtual objects via embodied avatar hands reduces pain intensity and diverts attention
HG Hoffman - Scientific reports, 2021 - nature.com
The current study introduces a new paradigm for exploring cognitive factors in pain.
Interacting with virtual objects via embodied avatar hands increased the illusion of “being …
Interacting with virtual objects via embodied avatar hands increased the illusion of “being …
Multisensory integration dominates hypnotisability and expectations in the rubber hand illusion
M Slater, HH Ehrsson - Frontiers in Human Neuroscience, 2022 - frontiersin.org
Some recent papers by P. Lush and colleagues have argued that the rubber hand illusion
(RHI), where participants can feel a rubber hand as their own under appropriate …
(RHI), where participants can feel a rubber hand as their own under appropriate …
Changing body representation through full body ownership illusions might foster motor rehabilitation outcome in patients with stroke
How our brain represents our body through the integration of internal and external sensory
information so that we can interact with our surrounding environment has become a matter …
information so that we can interact with our surrounding environment has become a matter …
Adding tactile feedback increases avatar ownership and makes virtual reality more effective at reducing pain in a randomized crossover study
HG Hoffman, MR Fontenot, A Garcia-Palacios… - Scientific Reports, 2023 - nature.com
Severe pain is a widespread health problem in need of novel treatment approaches. In the
current study we used real water to give virtual objects (ie, animated virtual water) more …
current study we used real water to give virtual objects (ie, animated virtual water) more …
Personalized virtual reality human-computer interaction for psychiatric and neurological illnesses: a dynamically adaptive virtual reality environment that changes …
J Kritikos, G Alevizopoulos… - Frontiers in Human …, 2021 - frontiersin.org
Virtual reality (VR) constitutes an alternative, effective, and increasingly utilized treatment
option for people suffering from psychiatric and neurological illnesses. However, the …
option for people suffering from psychiatric and neurological illnesses. However, the …