[图书][B] Global games: Production, circulation and policy in the networked era
A Kerr - 2017 - taylorfrancis.com
In the last decade our mobile phones have been infiltrated by angry birds, our computers by
leagues of legends and our social networks by pleas for help down on the farm. As digital …
leagues of legends and our social networks by pleas for help down on the farm. As digital …
[图书][B] Online gaming in context: The social and cultural significance of online games
G Crawford, VK Gosling, B Light - 2013 - api.taylorfrancis.com
There is little question of the social, cultural and economic importance of video games in the
world today, with gaming now rivalling the movie and music sectors as a major leisure …
world today, with gaming now rivalling the movie and music sectors as a major leisure …
[图书][B] Getting Gamers
J Madigan - 2015 - nomos-elibrary.de
Video games are big business. They can be addicting. They are available almost anywhere
you go and are appealing to people of all ages. They can eat up our time, cost us money …
you go and are appealing to people of all ages. They can eat up our time, cost us money …
[HTML][HTML] Positioning game review as a crucial element of game user feedback in the ongoing development of independent video games
X Tong - Computers in Human Behavior Reports, 2021 - Elsevier
The research is designed to determine the extent to which game reviews on the Steam
platform can be used as a means of discerning the common needs of players and any flaws …
platform can be used as a means of discerning the common needs of players and any flaws …
The Slippery Slope: Exploring the Parallels Between Game Cheating and Cybercrime Through Routine Activity Theory
Law enforcement agencies have expressed concerns about the potential connection
between video game cheating and engagement in cybercriminal activities among young …
between video game cheating and engagement in cybercriminal activities among young …
Cheating pays
E Kadens - Columbia Law Review, 2019 - JSTOR
Common private-ordering theories predict that merchants have an incentive to act honestly
because if they do not, they will get a bad reputation and their future businesses will suffer …
because if they do not, they will get a bad reputation and their future businesses will suffer …
Human-technology relationality and self-network organization: Players and avatars in World of Warcraft
J Banks - 2013 - search.proquest.com
Massively multiplayer online roleplaying games, or MMOs, present an increasingly popular
digital media experience whereby identity emerges as players contribute materially to play …
digital media experience whereby identity emerges as players contribute materially to play …
The assemblage of cheating: How to study cheating as imbroglio in MMORPGs
S De Paoli, A Kerr - The Fibreculture Journal, 2010 - eprints.maynoothuniversity.ie
In this paper we ask the question, how can we define cheating in Massive Multiplayer Online
Role-Playing Games (MMORPGs)? It is important to clarify immediately that what is at stake …
Role-Playing Games (MMORPGs)? It is important to clarify immediately that what is at stake …
[图书][B] Психология видеоигр. Взгляд психолога на видеоигры, геймеров и игровую индустрию
Д Мэдиган - 2023 - books.google.com
Эта книга станет для вас отличным проводником в психологию видеоигр. Вы изучите
тему с трех сторон: тех, кто играет в игры; тех, кто делает игры; тех, кто продает игры …
тему с трех сторон: тех, кто играет в игры; тех, кто делает игры; тех, кто продает игры …
Player production and innovation in online games: Time for new rules?
A Kerr - Online Gaming in Context, 2013 - api.taylorfrancis.com
Capitalism's relentless search for innovation and creativity, or what used to be called
novelty, drives a constant search for new ideas, new sources of ideas (not just internal …
novelty, drives a constant search for new ideas, new sources of ideas (not just internal …