The use of commercial video games in rehabilitation: a systematic review

B Bonnechère, B Jansen, L Omelina… - International journal of …, 2016 - journals.lww.com
The aim of this paper was to investigate the effect of commercial video games (VGs) in
physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE …

Prevention of falls in older people living in the community

ER Vieira, RC Palmer, PHM Chaves - Bmj, 2016 - bmj.com
The number of people living into older age (≥ 65 years) is rising rapidly. Older people are
more likely to fall and this has adverse consequences for their quality of life and that of their …

Exergames as coping strategies for anxiety disorders during the COVID-19 quarantine period

RB Viana, CAB De Lira - Games for health journal, 2020 - liebertpub.com
The COVID-19 outbreak has led to wide-scale self-isolation, as a result of the quarantine
period recommended by the World Health Organization. Consequently, people's mental …

Adherence to technology-based exercise programs in older adults: a systematic review

T Valenzuela, Y Okubo, A Woodbury… - Journal of Geriatric …, 2018 - journals.lww.com
Background and Purpose: Exercise participation and adherence in older people is often low.
The integration of technology-based exercise programs may have a positive effect on …

Exercise for reducing fear of falling in older people living in the community

D Kendrick, A Kumar, H Carpenter… - Cochrane database …, 2014 - cochranelibrary.com
Background Fear of falling is common in older people and associated with serious physical
and psychosocial consequences. Exercise (planned, structured, repetitive and purposive …

[HTML][HTML] Virtual reality using games for improving physical functioning in older adults: a systematic review

KI Molina, NA Ricci, SA de Moraes… - … of neuroengineering and …, 2014 - Springer
The use of virtual reality through exergames or active video game, ie a new form of
interactive gaming, as a complementary tool in rehabilitation has been a frequent focus in …

Effects of using Nintendo Wii™ exergames in older adults: a review of the literature

YY Chao, YK Scherer… - Journal of aging and …, 2015 - journals.sagepub.com
Objective: The purpose of this review is to summarize and synthesize the impact of using the
Nintendo Wii™ exergames in older adults. Method: A database search was conducted to …

Effects of virtual reality training (exergaming) compared to alternative exercise training and passive control on standing balance and functional mobility in healthy …

L Donath, R Rössler, O Faude - Sports medicine, 2016 - Springer
Background Balance training is considered an important means to decrease fall rates in
seniors. Whether virtual reality training (VRT) might serve as an appropriate treatment …

Effects of 8 weeks of balance training, virtual reality training, and combined exercise on lower limb muscle strength, balance, and functional mobility among older men …

H Sadeghi, DA Jehu, A Daneshjoo, E Shakoor… - Sports …, 2021 - journals.sagepub.com
Background: Poor muscle strength, balance, and functional mobility have predicted falls in
older adults. Fall prevention guidelines recommend highly challenging balance training …

[HTML][HTML] Fall prediction and prevention systems: recent trends, challenges, and future research directions

R Rajagopalan, I Litvan, TP Jung - Sensors, 2017 - mdpi.com
Fall prediction is a multifaceted problem that involves complex interactions between
physiological, behavioral, and environmental factors. Existing fall detection and prediction …