Designing future social wearables with live action role play (larp) designers
Designing wearable technology that supports physical and social engagement in a
collocated setting is challenging. In this research, we reached out to an expert community of …
collocated setting is challenging. In this research, we reached out to an expert community of …
Designing'True Colors' A Social Wearable that Affords Vulnerability
E Dagan, E Márquez Segura… - Proceedings of the …, 2019 - dl.acm.org
Vulnerability is a common experience in everyday life and is frequently perceived as a flaw
to be excised in technology design. Yet, research indicates it is an essential aspect of …
to be excised in technology design. Yet, research indicates it is an essential aspect of …
Extracting design guidelines for wearables and movement in tabletop role-playing games via a research through design process
We believe that wearables and movement are perfect fit for enhancing tabletop role-playing
(TTRPG) experience, since they can provide embodied interaction, are perceived as …
(TTRPG) experience, since they can provide embodied interaction, are perceived as …
A design framework for playful wearables
Deployment of wearables for games has attracted the interest of designers and researchers
both in academia and industry. However, few of these projects treat wearables as an integral …
both in academia and industry. However, few of these projects treat wearables as an integral …
[PDF][PDF] Towards the next generation of gaming wearables
Recent studies on gaming wearables show that wearables can contribute to the gaming
experience by bolstering performativity, facilitating social interaction, and accommodating …
experience by bolstering performativity, facilitating social interaction, and accommodating …
Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice
Live action roleplay (larp) has a wide range of applications, and can be relevant in relation
to HCI. While there has been research about larp in relation to topics such as embodied …
to HCI. While there has been research about larp in relation to topics such as embodied …
DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology
Hybrid board games (HBGs) augment their analog origins digitally (eg, through apps) and
are an increasingly popular pastime activity. Continuous world and character development …
are an increasingly popular pastime activity. Continuous world and character development …
Towards the next generation of gaming wearables
Recent studies on gaming wearables show that wearables can contribute to the gaming
experience by bolstering performativity, facilitating social interaction, and accommodating …
experience by bolstering performativity, facilitating social interaction, and accommodating …
Firefly: A social wearable to support physical connection of larpers
The Firefly is a wearable designed to encourage the physical and emotional connection of
players of a larp (live action role play game). It is worn as a bracelet whose color changes …
players of a larp (live action role play game). It is worn as a bracelet whose color changes …
Socially distanced games: Exploring the future opportunities of remote play
A Ramirez Gomez, K Stawarz - Extended Abstracts of the 2022 Annual …, 2022 - dl.acm.org
Playing games with friends and family provided a way to stay connected and deal with
isolation during the COVID-19 pandemic. However, restrictions introduced to co-located …
isolation during the COVID-19 pandemic. However, restrictions introduced to co-located …