A conversation with ChatGPT about the impact of the COVID-19 pandemic on education: Comparative review based on human–AI collaboration
Background/purpose–ChatGPT, an AI-powered chatbot designed with generative pre-
trained transformer architecture, have intrigued millions of people from diverse backgrounds …
trained transformer architecture, have intrigued millions of people from diverse backgrounds …
Internet use and internet-based addictive behaviours during coronavirus pandemic
ZK Petrović, T Peraica, D Kozarić-Kovačić… - Current opinion in …, 2022 - journals.lww.com
Longitudinal researches focused on the negative impacts of Internet use in prolonged stress
situations on mental health, vulnerable groups, and quality of life (QoL) are needed to help …
situations on mental health, vulnerable groups, and quality of life (QoL) are needed to help …
The development and evolution of digital leadership: A bibliometric mapping approach-based study
The inevitable digitalization of workplaces in the present era, generally as a result of
technological developments, has caused a paradigm shift, along with new innovative …
technological developments, has caused a paradigm shift, along with new innovative …
Digital activism in students of a university in central Mexico in the COVID-19 era
JMB Aguayo, JH Valdes, VHM Cordoba… - Advances in Mobile …, 2022 - syncsci.com
The exploration of the dimensions of digital activism was the aim of this work. The first and
second non-experimental studies were carried out with a non-probabilistic selection of 100 …
second non-experimental studies were carried out with a non-probabilistic selection of 100 …
The web-based behavior of online learning: An evaluation of different countries during the COVID-19 pandemic
DY Mohammed - Advances in Mobile Learning Educational Research, 2022 - syncsci.com
COVID-19, a pandemic that the world has not seen in decades, has caused several new
obstacles for student learning and education throughout the globe. As a consequence of the …
obstacles for student learning and education throughout the globe. As a consequence of the …
A study of factors influencing Chinese college students' intention of using metaverse technology for basketball learning: Extending the technology acceptance model
Introduction Based on the expansion of flow constructs based on the TAM model, this study
assesses the impact of metaverse technology in college basketball courses. Methods We …
assesses the impact of metaverse technology in college basketball courses. Methods We …
Social media use in higher education: Building a structural equation model for student satisfaction and performance
AM Al-Rahmi, A Shamsuddin, E Wahab… - Frontiers in public …, 2022 - frontiersin.org
Social media utilization at the student-level has become more prevalent contemporary
higher education. Hence, this study is aimed at developing a specific model, along with the …
higher education. Hence, this study is aimed at developing a specific model, along with the …
Teachers' opinions on (urgent) distance education activities during the pandemic period
Y Can, S Bardakci - Advances in Mobile Learning Educational …, 2022 - syncsci.com
The purpose of this study is to understand teachers' experiences in-depth on distance
education activities held urgently during the pandemic and holistically reveal them. For this …
education activities held urgently during the pandemic and holistically reveal them. For this …
Associations between behavioral addictions and mental health concerns during the COVID-19 pandemic: A systematic review and meta-analysis
Abstract Purpose of Review The COVID-19 pandemic has promoted behavioral changes
and elevated mental distress. Addictive behaviors often increased, generating mental health …
and elevated mental distress. Addictive behaviors often increased, generating mental health …
A comprehensive review on emerging trends in the dynamic evolution of digital addiction and depression
Introduction Using digital addiction as an umbrella term to cover any type of addictions to
digital technologies such as the internet, smartphones, social media, or video games, the …
digital technologies such as the internet, smartphones, social media, or video games, the …