Are you awed yet? How virtual reality gives us awe and goose bumps
“Awe” is a category of emotion within the spectrum of self-transcendent experiences. Awe
has wellness benefits, with feelings of social interconnectivity and increased life satisfaction …
has wellness benefits, with feelings of social interconnectivity and increased life satisfaction …
[图书][B] Videogames and agency
B Bódi - 2023 - library.oapen.org
Videogames and Agency explores the trend in videogames and their marketing to offer a
player higher volumes, or even more distinct kinds, of player freedom. The book offers a new …
player higher volumes, or even more distinct kinds, of player freedom. The book offers a new …
Transmedial narratology revisited: On the intersubjective construction of storyworlds and the problem of representational correspondence in films, comics, and video …
JN Thon - Narrative, 2017 - muse.jhu.edu
Located within the more encompassing project of a genuinely transmedial narratology, this
article's focus is twofold: on the one hand, it aims to further our understanding of strategies of …
article's focus is twofold: on the one hand, it aims to further our understanding of strategies of …
Bringing art to life: Examining poetic gameplay devices in interactive life stories
EC Chew, A Mitchell - Games and Culture, 2020 - journals.sagepub.com
A life story's ability to evoke the emotion experienced by a protagonist is crucial to its
success. Authors of interactive life stories sometimes strategically alter the interactive …
success. Authors of interactive life stories sometimes strategically alter the interactive …
[PDF][PDF] Media and emotion: An introduction
This article provides a meta-theoretical overview of the central research questions, concepts,
and lines of conflict at the nexus between media and emotions. It interrogates key terms …
and lines of conflict at the nexus between media and emotions. It interrogates key terms …
[图书][B] Chaucer's losers, Nintendo's children, and other forays in queer ludonarratology
T Pugh - 2019 - books.google.com
Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing
to the ways in which the blurred boundaries between game and narrative provide both a …
to the ways in which the blurred boundaries between game and narrative provide both a …
[PDF][PDF] Eclectic-Procedural innovation Management approach with regard to community management within the German-Language gaming industry
G Vindigni - Transactions on Machine Learning and Artificial …, 2023 - researchgate.net
The gaming industry faces several challenges, such as inefficient development processes,
shorter product lifecycles, dynamic knowledge, high staff turnover, and heterogeneous IT …
shorter product lifecycles, dynamic knowledge, high staff turnover, and heterogeneous IT …
Analysis of heart rate variability and game performance in normal and cognitively impaired elderly subjects using serious games
CJ Hou, YT Chen, MA Capilayan, MW Huang… - Applied Sciences, 2022 - mdpi.com
Cognitive decline is one of the primary concerns in the elderly population. Serious games
have been used for different purposes related to elderly care, such as physical therapy …
have been used for different purposes related to elderly care, such as physical therapy …
[HTML][HTML] Playing stories? Narrative-dramatic agency in Disco Elysium (2019) and Astroneer (2019)
Abstract Drawing on Janet Murray (1997), Katie Salen and Eric Zimmerman (2004), and
other previous proposals, this article conceptualizes player agency as the possibility space …
other previous proposals, this article conceptualizes player agency as the possibility space …
Virtual reality is 'finally here': A qualitative exploration of formal determinants of player experience in VR
DJ Murphy - Proceedings of DiGRA 2017 Conference, 2017 - dl.digra.org
It is already a truism that consumer virtual reality (VR) systems offer sensorially immersive
first-person experiences that differ markedly from those begat by traditional screen displays …
first-person experiences that differ markedly from those begat by traditional screen displays …