Are you awed yet? How virtual reality gives us awe and goose bumps

D Quesnel, BE Riecke - Frontiers in psychology, 2018 - frontiersin.org
“Awe” is a category of emotion within the spectrum of self-transcendent experiences. Awe
has wellness benefits, with feelings of social interconnectivity and increased life satisfaction …

[图书][B] Videogames and agency

B Bódi - 2023 - library.oapen.org
Videogames and Agency explores the trend in videogames and their marketing to offer a
player higher volumes, or even more distinct kinds, of player freedom. The book offers a new …

Transmedial narratology revisited: On the intersubjective construction of storyworlds and the problem of representational correspondence in films, comics, and video …

JN Thon - Narrative, 2017 - muse.jhu.edu
Located within the more encompassing project of a genuinely transmedial narratology, this
article's focus is twofold: on the one hand, it aims to further our understanding of strategies of …

Bringing art to life: Examining poetic gameplay devices in interactive life stories

EC Chew, A Mitchell - Games and Culture, 2020 - journals.sagepub.com
A life story's ability to evoke the emotion experienced by a protagonist is crucial to its
success. Authors of interactive life stories sometimes strategically alter the interactive …

[PDF][PDF] Media and emotion: An introduction

J Eder, J Hanich, J Stadler - NECSUS. European Journal of Media …, 2019 - mediarep.org
This article provides a meta-theoretical overview of the central research questions, concepts,
and lines of conflict at the nexus between media and emotions. It interrogates key terms …

[图书][B] Chaucer's losers, Nintendo's children, and other forays in queer ludonarratology

T Pugh - 2019 - books.google.com
Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing
to the ways in which the blurred boundaries between game and narrative provide both a …

[PDF][PDF] Eclectic-Procedural innovation Management approach with regard to community management within the German-Language gaming industry

G Vindigni - Transactions on Machine Learning and Artificial …, 2023 - researchgate.net
The gaming industry faces several challenges, such as inefficient development processes,
shorter product lifecycles, dynamic knowledge, high staff turnover, and heterogeneous IT …

Analysis of heart rate variability and game performance in normal and cognitively impaired elderly subjects using serious games

CJ Hou, YT Chen, MA Capilayan, MW Huang… - Applied Sciences, 2022 - mdpi.com
Cognitive decline is one of the primary concerns in the elderly population. Serious games
have been used for different purposes related to elderly care, such as physical therapy …

[HTML][HTML] Playing stories? Narrative-dramatic agency in Disco Elysium (2019) and Astroneer (2019)

B Bodi, JN Thon - Frontiers of Narrative Studies, 2020 - degruyter.com
Abstract Drawing on Janet Murray (1997), Katie Salen and Eric Zimmerman (2004), and
other previous proposals, this article conceptualizes player agency as the possibility space …

Virtual reality is 'finally here': A qualitative exploration of formal determinants of player experience in VR

DJ Murphy - Proceedings of DiGRA 2017 Conference, 2017 - dl.digra.org
It is already a truism that consumer virtual reality (VR) systems offer sensorially immersive
first-person experiences that differ markedly from those begat by traditional screen displays …