Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda
Over the last few years, gamification has sparked significant interest in both industry and
academia. However, the focus of the debate has been mostly on game studies and human …
academia. However, the focus of the debate has been mostly on game studies and human …
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
Gamification of education is a developing approach for increasing learners' motivation and
engagement by incorporating game design elements in educational environments. With the …
engagement by incorporating game design elements in educational environments. With the …
Toward meaningful engagement
Gamification, an emerging idea for using game design elements and principles to make
everyday tasks more engaging, is permeating many different types of information systems …
everyday tasks more engaging, is permeating many different types of information systems …
Understanding customer's meaningful engagement with AI-powered service robots
Purpose The purpose of this study is to empirically investigate what aspects of service robot
interactions with customers can lead to meaningful outcomes in the view of customers. The …
interactions with customers can lead to meaningful outcomes in the view of customers. The …
Learning to be better at the game: Performance vs. completion contingent reward for game-based learning
The difficulty of designing intrinsically integrated game-based learning systems has led to
alternative design strategies based on extrinsic integration. This study extends prior work on …
alternative design strategies based on extrinsic integration. This study extends prior work on …
Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis
M Li, S Ma, Y Shi - Frontiers in Psychology, 2023 - frontiersin.org
The integration of gamification into educational settings has gained recognition for its
potential to boost student motivation, engagement, interest, and learning outcomes. Despite …
potential to boost student motivation, engagement, interest, and learning outcomes. Despite …
Systematic review of gamification research in IS education: A multi-method approach
Gamification refers to the use of game mechanics and game dynamics in non-gaming
environments and contexts. Gamification is increasingly gaining attention among system …
environments and contexts. Gamification is increasingly gaining attention among system …
Using game concepts to improve Programming Learning: A multi‐level meta‐analysis
JM Costa - Computer Applications in Engineering Education, 2023 - Wiley Online Library
Gamification has been widely used in education due to its application to different contexts.
The vast number of possibilities allows the creation of learning strategies that lead to …
The vast number of possibilities allows the creation of learning strategies that lead to …
Unveiling motivational configurations in shaping meaningful engagement in green gamification
Z Zhou, Z Chen, XL Jin, Z Yuan - European Journal of Information …, 2024 - Taylor & Francis
Green gamification embeds game elements into non-game green information systems to
tackle environmental degradation by encouraging pro-environmental behaviours. However …
tackle environmental degradation by encouraging pro-environmental behaviours. However …
Technology-mediated control legitimacy in the gig economy: Conceptualization and nomological network
The rise of the gig economy has become a global phenomenon that encompasses various
industries. Instead of hiring full-time employees, gig economy companies 'outsource'work via …
industries. Instead of hiring full-time employees, gig economy companies 'outsource'work via …