The effects of playing video games on stress, anxiety, depression, loneliness, and gaming disorder during the early stages of the COVID-19 pandemic: PRISMA …

F Pallavicini, A Pepe, F Mantovani - … , Behavior, and Social …, 2022 - liebertpub.com
During the initial phases of the COVID-19 pandemic, playing video games has been much
more than just a pastime. Studies suggested that video games for many individuals have …

Definitions of esports: a systematic review and thematic analysis

J Formosa, N O'donnell, EM Horton, S Türkay… - Proceedings of the …, 2022 - dl.acm.org
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …

Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers

MD Blasi, A Giardina, C Giordano, GL Coco… - Journal of behavioral …, 2019 - akjournals.com
Background A positive relationship between problematic gaming and escapism motivation
to play video games has been well established, suggesting that problematic gaming may …

A weak scientific basis for gaming disorder: Let us err on the side of caution

AJ Van Rooij, CJ Ferguson… - Journal of behavioral …, 2018 - akjournals.com
We greatly appreciate the care and thought that is evident in the 10 commentaries that
discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 …

[HTML][HTML] Online gaming and prolonged self-isolation: evidence from Italian gamers during the COVID-19 outbreak

A Giardina, M Di Blasi, A Schimmenti… - Clinical …, 2021 - ncbi.nlm.nih.gov
Objective The self-isolation measures employed during the COVID-19 pandemic made it
dificult for basic needs to be met, thus increasing emotional distress. It has been suggested …

How passion for playing world of warcraft predicts in-game social capital, loneliness, and wellbeing

RL Mandryk, J Frommel, A Armstrong… - Frontiers in …, 2020 - frontiersin.org
Playing digital games can nurture wellbeing by helping players recover from daily stressors,
cope with life's challenges, practice emotion regulation, and engage in meaningful social …

The role of gaming during difficult life experiences

I Iacovides, ED Mekler - Proceedings of the 2019 CHI conference on …, 2019 - dl.acm.org
HCI has become increasingly interested in the use of technology during difficult life
experiences. Yet despite considerable popularity, little is known about how and why people …

Risks and opportunities for youth in the digital era

V Stavropoulos, F Motti-Stefanidi… - European …, 2021 - econtent.hogrefe.com
Due to continued groundbreaking digital advancements, Internet use has increased
significantly. This has led to a heated debate in relation to weighing the many advantages of …

[HTML][HTML] Exploring the connection between playing video games and watching video game streaming: Relationships with potential problematic uses

LJ Cabeza-Ramírez, SM Sanchez-Canizares… - Computers in Human …, 2022 - Elsevier
Video games have become an everyday part of the lives of thousands of users. While
playing video games is relatively common, enjoying video games through live streaming …

Are there two types of escapism? Exploring a dualistic model of escapism in digital gaming and online streaming.

F Stenseng, J Falch-Madsen… - Psychology of Popular …, 2021 - psycnet.apa.org
Escapism is predominantly assumed to be a negative aspect of media consumption.
However, research also indicates that escapism may spur positive psychological outcomes …