[HTML][HTML] Gameful civic engagement: A review of the literature on gamification of e-participation
With increased digitalization, governments and public institutes became potentially better
able to practice fuller and wider ranges of democratic governance through eg, e …
able to practice fuller and wider ranges of democratic governance through eg, e …
Gamification of e-participation: A literature review
Gamification is one of the most commonly employed approaches for motivating individuals
to participate in several types of activities. One of its largest application areas has been e …
to participate in several types of activities. One of its largest application areas has been e …
Ludificación y educación para la ciudadanía. Revisión de las experiencias significativas
LM Romero-Rodríguez, Á Torres-Toukoumidis… - Educar, 2017 - educar.uab.cat
El presente trabajo aborda una revisión de las experiencias de ludificación en la educación
para la ciudadanía partiendo de la conjunción de las dimensiones de la educación …
para la ciudadanía partiendo de la conjunción de las dimensiones de la educación …
Linking theories of motivation, game mechanics, and public deliberation to design an online system for participatory budgeting
J Gastil, M Broghammer - Political Studies, 2021 - journals.sagepub.com
Existing systems for online civic engagement and public consultation need a better
architecture if they are to realize the aspirations of deliberative democracy. To improve the …
architecture if they are to realize the aspirations of deliberative democracy. To improve the …
Governmental service gamification: Central principles
JT Harviainen, L Hassan - International Journal of Innovation in the …, 2019 - igi-global.com
The introduction of gamification of governmental services is a topic of interest to policy
makers and gamification researchers and practitioners alike. Nonetheless, governmental …
makers and gamification researchers and practitioners alike. Nonetheless, governmental …
Customer engagement: The role of gamification
The growth in the prominence of digital, social and mobile technologies has created a
myriad of touch points at which customers interact and exchange resources with companies …
myriad of touch points at which customers interact and exchange resources with companies …
Political campaigning games: Digital campaigning with computer games in European national elections
M Bossetta - International Journal of Communication, 2019 - ijoc.org
This study examines how politically themed computer games function as digital
campaigning tools during elections. To make sense of this understudied phenomenon, the …
campaigning tools during elections. To make sense of this understudied phenomenon, the …
From Political Economy to Identity Politics: A Forum Study of Political Discussions between Players
K Jørgensen, I Sekanina - gamevironments, 2022 - journals.suub.uni-bremen.de
This article presents the results from a qualitative study of how players discuss political
issues in videogames and game culture in two of the largest and most active English …
issues in videogames and game culture in two of the largest and most active English …
How to gamify e-government services?: a taxonomy of game elements
RS Contreras-Espinosa… - Handbook of Research on …, 2022 - igi-global.com
Although gamification has been applied to the e-government domain for the past 20 years,
the literature shows that the field still lacks formal definitions to support the design of …
the literature shows that the field still lacks formal definitions to support the design of …
[图书][B] Games in everyday life: For play
N Hulsey - 2019 - emerald.com
Bilton, N.(2014). For fitness bands, slick marketing but suspect results. Retrieved from
http://bits. blogs. nytimes. com/2014/04/27/for-fitness-bands-slick-marketing-butsuspect …
http://bits. blogs. nytimes. com/2014/04/27/for-fitness-bands-slick-marketing-butsuspect …