[HTML][HTML] Between level up and game over: A systematic literature review of gamification in education

A Manzano-León, P Camacho-Lazarraga, MA Guerrero… - Sustainability, 2021 - mdpi.com
Educational gamification consists of the use of game elements and game design techniques
in the educational context. The objective of this study is to examine the existing evidence on …

[HTML][HTML] Gamification of health professions education: a systematic review

AEJ van Gaalen, J Brouwer… - Advances in Health …, 2021 - Springer
Gamification refers to using game attributes in a non-gaming context. Health professions
educators increasingly turn to gamification to optimize students' learning outcomes …

Algorithms at work: The new contested terrain of control

KC Kellogg, MA Valentine… - Academy of management …, 2020 - journals.aom.org
The widespread implementation of algorithmic technologies in organizations prompts
questions about how algorithms may reshape organizational control. We use perspective of …

Gamification in the classroom: Examining the impact of gamified quizzes on student learning

DR Sanchez, M Langer, R Kaur - Computers & Education, 2020 - Elsevier
Gamification is emerging as a method aimed at enhancing instructional contents in
educational settings. However, theoretical underpinnings of the proposed effects of …

[HTML][HTML] Serious gaming and gamification education in health professions: systematic review

SV Gentry, A Gauthier, BLE Ehrstrom, D Wortley… - Journal of medical …, 2019 - jmir.org
Background: There is a worldwide shortage of health workers, and this issue requires
innovative education solutions. Serious gaming and gamification education have the …

[HTML][HTML] How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction

M Sailer, JU Hense, SK Mayr, H Mandl - Computers in human behavior, 2017 - Elsevier
The main aim of gamification, ie the implementation of game design elements in real-world
contexts for non-gaming purposes, is to foster human motivation and performance in regard …

[HTML][HTML] A systematic review of gamification in e-Health

L Sardi, A Idri, JL Fernández-Alemán - Journal of biomedical informatics, 2017 - Elsevier
Gamification is a relatively new trend that focuses on applying game mechanics to non-
game contexts in order to engage audiences and to inject a little fun into mundane activities …

“Making out” while driving: Relational and efficiency games in the gig economy

LD Cameron - Organization Science, 2022 - pubsonline.informs.org
On-demand or “gig” workers show up to a workplace without walls, organizational routines,
managers, or even coworkers. Without traditional organizational scaffolds, how do …

Gamification and serious games: A literature meta-analysis and integrative model

G Baptista, T Oliveira - Computers in human behavior, 2019 - Elsevier
In recent years we have witnessed a growing number of companies and institutions
embedding game mechanics and game design techniques in all types of information …

Gamification in theory and action: A survey

K Seaborn, DI Fels - International Journal of human-computer studies, 2015 - Elsevier
Gamification has drawn the attention of academics, practitioners and business professionals
in domains as diverse as education, information studies, human–computer interaction, and …