[图书][B] The VR book: Human-centered design for virtual reality
J Jerald - 2015 - books.google.com
This is a strong foundation of human-centric virtual reality design for anyone and everyone
involved in creating VR experiences. Without a clear understanding of the human side of …
involved in creating VR experiences. Without a clear understanding of the human side of …
Emerging frameworks for tangible user interfaces
We present steps toward a conceptual framework for tangible user interfaces. We introduce
the MCRpd interaction model for tangible interfaces, which relates the role of physical and …
the MCRpd interaction model for tangible interfaces, which relates the role of physical and …
[图书][B] HCI models, theories, and frameworks: Toward a multidisciplinary science
JM Carroll - 2003 - books.google.com
HCI Models, Theories, and Frameworks provides a thorough pedagological survey of the
science of Human-Computer Interaction (HCI). HCI spans many disciplines and professions …
science of Human-Computer Interaction (HCI). HCI spans many disciplines and professions …
Direct-touch vs. mouse input for tabletop displays
We investigate the differences--in terms of bothquantitative performance and subjective
preference--between direct-touch and mouse input for unimanual andbimanual tasks on …
preference--between direct-touch and mouse input for unimanual andbimanual tasks on …
Precise selection techniques for multi-touch screens
The size of human fingers and the lack of sensing precision can make precise touch screen
interactions difficult. We present a set of five techniques, called Dual Finger Selections …
interactions difficult. We present a set of five techniques, called Dual Finger Selections …
A handle bar metaphor for virtual object manipulation with mid-air interaction
Commercial 3D scene acquisition systems such as the Microsoft Kinect sensor can reduce
the cost barrier of realizing mid-air interaction. However, since it can only sense hand …
the cost barrier of realizing mid-air interaction. However, since it can only sense hand …
Multi-level interaction in parametric design
R Aish, R Woodbury - International symposium on smart graphics, 2005 - Springer
Parametric design systems model a design as a constrained collection of schemata.
Designers work in such systems at two levels: definition of schemata and constraints; and …
Designers work in such systems at two levels: definition of schemata and constraints; and …
[图书][B] Computer science handbook
AB Tucker - 2004 - taylorfrancis.com
When you think about how far and fast computer science has progressed in recent years, it's
not hard to conclude that a seven-year old handbook may fall a little short of the kind of …
not hard to conclude that a seven-year old handbook may fall a little short of the kind of …
Tabletinvr: Exploring the design space for using a multi-touch tablet in virtual reality
Complex virtual reality (VR) tasks, like 3D solid modelling, are challenging with standard
input controllers. We propose exploiting the affordances and input capabilities when using a …
input controllers. We propose exploiting the affordances and input capabilities when using a …
A widget framework for augmented interaction in SCAPE
LD Brown, H Hua, C Gao - Proceedings of the 16th annual ACM …, 2003 - dl.acm.org
We have previously developed a collaborative infrastructure called SCAPE-an acronym for
Stereoscopic Collaboration in Augmented and Projective Environments-that integrates the …
Stereoscopic Collaboration in Augmented and Projective Environments-that integrates the …