Supporting novice to expert transitions in user interfaces

A Cockburn, C Gutwin, J Scarr, S Malacria - ACM Computing Surveys …, 2014 - dl.acm.org
Interface design guidelines encourage designers to provide high-performance mechanisms
for expert users. However, research shows that many expert interface components are …

Visual menu techniques

G Bailly, E Lecolinet, L Nigay - ACM Computing Surveys (CSUR), 2016 - dl.acm.org
Menus are used for exploring and selecting commands in interactive applications. They are
widespread in current systems and used by a large variety of users. As a consequence, they …

Master maker: Understanding gaming skill through practice and habit from gameplay behavior

J Huang, E Yan, G Cheung, N Nagappan… - Topics in cognitive …, 2017 - Wiley Online Library
The study of expertise is difficult to do in a laboratory environment due to the challenge of
finding people at different skill levels and the lack of time for participants to acquire mastery …

Your text is hard to read: facilitating readability awareness to support writing proficiency in text production

J Karolus, SS Feger, A Schmidt… - Proceedings of the 2023 …, 2023 - dl.acm.org
Allowing users of interactive systems to reflect on their task proficiency is often incidental.
This is unfortunate, as communicating meaningful task-related proficiency feedback could …

Creating and Augmenting Keyboards for Extended Reality with the K eyboard A ugmentation T oolkit

M McGill, S Brewster, DP De Sa Medeiros… - ACM Transactions on …, 2022 - dl.acm.org
This article discusses the Keyboard Augmentation Toolkit (KAT), which supports the creation
of virtual keyboards that can be used both for standalone input (eg, for mid-air text entry) and …

Plateaus, dips, and leaps: Where to look for inventions and discoveries during skilled performance

WD Gray, JK Lindstedt - Cognitive science, 2017 - Wiley Online Library
The framework of plateaus, dips, and leaps shines light on periods when individuals may be
inventing new methods of skilled performance. We begin with a review of the role …

OctoPocus in VR: Using a dynamic guide for 3D mid-air gestures in virtual reality

K Fennedy, J Hartmann, Q Roy… - … on Visualization and …, 2021 - ieeexplore.ieee.org
Bau and Mackays OctoPocus dynamic guide helps novices learn, execute, and remember
2D surface gestures. We adapt OctoPocus to 3D mid-air gestures in Virtual Reality (VR) …

Improving command selection with CommandMaps

J Scarr, A Cockburn, C Gutwin, A Bunt - Proceedings of the SIGCHI …, 2012 - dl.acm.org
Designers of GUI applications typically arrange commands in hierarchical structures, such
as menus, due to screen space limitations. However, hierarchical organisations are known …

Arpège: learning multitouch chord gestures vocabularies

E Ghomi, S Huot, O Bau, M Beaudouin-Lafon… - Proceedings of the …, 2013 - dl.acm.org
This paper presents Arpège, a progressive multitouch input technique for learning chords,
as well as a robust recognizer and guidelines for building large chord vocabularies …

Supporting and exploiting spatial memory in user interfaces

J Scarr, A Cockburn, C Gutwin - Foundations and Trends® in …, 2013 - nowpublishers.com
Spatial memory is an important facet of human cognition–it allows users to learn the
locations of items over time and retrieve them with little effort. In human-computer interfaces …