Audio-driven facial animation by joint end-to-end learning of pose and emotion

T Karras, T Aila, S Laine, A Herva… - ACM Transactions on …, 2017 - dl.acm.org
We present a machine learning technique for driving 3D facial animation by audio input in
real time and with low latency. Our deep neural network learns a mapping from input …

[PDF][PDF] Practice and theory of blendshape facial models.

JP Lewis, K Anjyo, T Rhee, M Zhang… - … (State of the Art …, 2014 - scribblethink.org
Abstract “Blendshapes”, a simple linear model of facial expression, is the prevalent
approach to realistic facial animation. It has driven animated characters in Hollywood films …

Face transfer with multilinear models

D Vlasic, M Brand, H Pfister, J Popovic - ACM SIGGRAPH 2006 Courses, 2006 - dl.acm.org
Face Transfer is a method for mapping videorecorded performances of one individual to
facial animations of another. It extracts visemes (speech-related mouth articulations) …

Automatic determination of facial muscle activations from sparse motion capture marker data

E Sifakis, I Neverov, R Fedkiw - ACM SIGGRAPH 2005 Papers, 2005 - dl.acm.org
We built an anatomically accurate model of facial musculature, passive tissue and
underlying skeletal structure using volumetric data acquired from a living male subject. The …

Virtual character performance from speech

S Marsella, Y Xu, M Lhommet, A Feng… - Proceedings of the 12th …, 2013 - dl.acm.org
We demonstrate a method for generating a 3D virtual character performance from the audio
signal by inferring the acoustic and semantic properties of the utterance. Through a prosodic …

Expressive speech-driven facial animation

Y Cao, WC Tien, P Faloutsos, F Pighin - ACM Transactions on Graphics …, 2005 - dl.acm.org
Speech-driven facial motion synthesis is a well explored research topic. However, little has
been done to model expressive visual behavior during speech. We address this issue using …

Mood swings: expressive speech animation

E Chuang, C Bregler - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
Motion capture-based facial animation has recently gained popularity in many applications,
such as movies, video games, and human-computer interface designs. With the use of …

A practical and configurable lip sync method for games

Y Xu, AW Feng, S Marsella, A Shapiro - Proceedings of Motion on …, 2013 - dl.acm.org
We demonstrate a lip animation (lip sync) algorithm for real-time applications that can be
used to generate synchronized facial movements with audio generated from natural speech …

Expressive facial animation synthesis by learning speech coarticulation and expression spaces

Z Deng, U Neumann, JP Lewis, TY Kim… - IEEE transactions on …, 2006 - ieeexplore.ieee.org
Synthesizing expressive facial animation is a very challenging topic within the graphics
community. In this paper, we present an expressive facial animation synthesis system …

[PDF][PDF] Simulating speech with a physics-based facial muscle model

E Sifakis, A Selle, A Robinson-Mosher… - Proceedings of the 2006 …, 2006 - diglib.eg.org
We present a physically based system for creating animations of novel words and phrases
from text and audio input based on the analysis of motion captured speech examples …