Re-evaluating vr user awareness needs during bystander interactions

J O'Hagan, JR Williamson, F Mathis, M Khamis… - Proceedings of the …, 2023 - dl.acm.org
Virtual reality (VR) users are often around bystanders, ie people in the real world the VR
user may want to interact with. To facilitate bystander-VR user interactions, technology …

Towards balancing VR immersion and bystander awareness

Y Kudo, A Tang, K Fujita, I Endo, K Takashima… - Proceedings of the …, 2021 - dl.acm.org
Head-mounted displays (HMDs) increase immersion into virtual worlds. The problem is that
this limits headset users' awareness of bystanders: headset users cannot attend to …

Notification in vr: The effect of notification placement, task and environment

R Rzayev, S Mayer, C Krauter, N Henze - Proceedings of the annual …, 2019 - dl.acm.org
Virtual reality (VR) is commonly used for entertainment applications but is also increasingly
employed for a large number of use cases such as digital prototyping or training workers …

Diegetic representations for seamless cross-reality interruptions

M Gottsacker, N Norouzi, K Kim… - … Symposium on Mixed …, 2021 - ieeexplore.ieee.org
The closed design of virtual reality (VR) head-mounted displays substantially limits users'
awareness of their real-world surroundings. This presents challenges when another person …

Predicting opportune moments to deliver notifications in virtual reality

KW Chen, YJ Chang, L Chan - Proceedings of the 2022 CHI Conference …, 2022 - dl.acm.org
Virtual reality (VR) has increasingly been used in many areas, and the need to deliver
notifications in VR is also expected to increase accordingly. However, untimely interruptions …

Hart-the virtual reality hand redirection toolkit

A Zenner, HM Kriegler, A Krüger - Extended Abstracts of the 2021 CHI …, 2021 - dl.acm.org
Past research has proposed various hand redirection techniques for virtual reality (VR).
Such techniques modify a user's hand movements and have been successfully used to …

Bystander interruption of vr users

J O'Hagan, JR Williamson, M Khamis - Proceedings of the 9th ACM …, 2020 - dl.acm.org
Research has begun to investigate the interruption of VR users but lacks an understanding
of how social factors (setting/relationship to the VR user) might impact the interruption and …

Improving Electromyographic Muscle Response Times through Visual and Tactile Prior Stimulation in Virtual Reality

J Sehrt, LL Ferreira, K Weyers, A Mahmood… - Proceedings of the CHI …, 2024 - dl.acm.org
Electromyography (EMG) enables hands-free interactions by detecting muscle activity at
different human body locations. Previous studies have demonstrated that input performance …

Realitylens: A user interface for blending customized physical world view into virtual reality

CH Wang, BY Chen, L Chan - Proceedings of the 35th Annual ACM …, 2022 - dl.acm.org
Research has enabled virtual reality (VR) users to interact with the physical world by
blending the physical world view into the virtual environment. However, current solutions are …

Bridging the virtual and real worlds: A preliminary study of messaging notifications in virtual reality

CY Hsieh, YS Chiang, HY Chiu, YJ Chang - Proceedings of the 2020 …, 2020 - dl.acm.org
Virtual reality (VR) platforms provide their users with immersive virtual environments, but
disconnect them from real-world events. The increasing length of VR sessions can therefore …