Re-evaluating vr user awareness needs during bystander interactions
Virtual reality (VR) users are often around bystanders, ie people in the real world the VR
user may want to interact with. To facilitate bystander-VR user interactions, technology …
user may want to interact with. To facilitate bystander-VR user interactions, technology …
Towards balancing VR immersion and bystander awareness
Head-mounted displays (HMDs) increase immersion into virtual worlds. The problem is that
this limits headset users' awareness of bystanders: headset users cannot attend to …
this limits headset users' awareness of bystanders: headset users cannot attend to …
Notification in vr: The effect of notification placement, task and environment
Virtual reality (VR) is commonly used for entertainment applications but is also increasingly
employed for a large number of use cases such as digital prototyping or training workers …
employed for a large number of use cases such as digital prototyping or training workers …
Diegetic representations for seamless cross-reality interruptions
The closed design of virtual reality (VR) head-mounted displays substantially limits users'
awareness of their real-world surroundings. This presents challenges when another person …
awareness of their real-world surroundings. This presents challenges when another person …
Predicting opportune moments to deliver notifications in virtual reality
Virtual reality (VR) has increasingly been used in many areas, and the need to deliver
notifications in VR is also expected to increase accordingly. However, untimely interruptions …
notifications in VR is also expected to increase accordingly. However, untimely interruptions …
Hart-the virtual reality hand redirection toolkit
Past research has proposed various hand redirection techniques for virtual reality (VR).
Such techniques modify a user's hand movements and have been successfully used to …
Such techniques modify a user's hand movements and have been successfully used to …
Bystander interruption of vr users
Research has begun to investigate the interruption of VR users but lacks an understanding
of how social factors (setting/relationship to the VR user) might impact the interruption and …
of how social factors (setting/relationship to the VR user) might impact the interruption and …
Improving Electromyographic Muscle Response Times through Visual and Tactile Prior Stimulation in Virtual Reality
J Sehrt, LL Ferreira, K Weyers, A Mahmood… - Proceedings of the CHI …, 2024 - dl.acm.org
Electromyography (EMG) enables hands-free interactions by detecting muscle activity at
different human body locations. Previous studies have demonstrated that input performance …
different human body locations. Previous studies have demonstrated that input performance …
Realitylens: A user interface for blending customized physical world view into virtual reality
Research has enabled virtual reality (VR) users to interact with the physical world by
blending the physical world view into the virtual environment. However, current solutions are …
blending the physical world view into the virtual environment. However, current solutions are …
Bridging the virtual and real worlds: A preliminary study of messaging notifications in virtual reality
Virtual reality (VR) platforms provide their users with immersive virtual environments, but
disconnect them from real-world events. The increasing length of VR sessions can therefore …
disconnect them from real-world events. The increasing length of VR sessions can therefore …