Modeling Learners to Early Predict Their Performance in Educational Computer Games
Data mining approaches have proven to be successful in improving learners' interaction with
educational computer games. Despite the potential of predictive modelling in providing …
educational computer games. Despite the potential of predictive modelling in providing …
[PDF][PDF] Future instructional design in game-based learning and gamified learning: The construction and incorporation of player typology family tree in the educational …
Games are not merely for entertainment purposes but rather a powerful tool to be used in the
education sector, its use in teaching can be traced back all the way to ancient civilizations …
education sector, its use in teaching can be traced back all the way to ancient civilizations …
The Use of Games in Citizen Science Based on Findings from the EyeWire User Study
M Jaśkowiec… - Games and …, 2023 - journals.sagepub.com
The article addresses the use of games for citizen research. Following the results of the
EyeWire user research, the authors attempt to answer the question of the impact of …
EyeWire user research, the authors attempt to answer the question of the impact of …
Identifying Problems in Onboarding Design for Expertise-Centric Citizen Science Games
JA Miller - 2023 - search.proquest.com
In the expertise-centric citizen science game (ECCSG) model of scientific research,
researchers develop a game which enables citizen scientists to gain a complementary …
researchers develop a game which enables citizen scientists to gain a complementary …
[PDF][PDF] Modeling Learners to Early Predict Their Performance in Educational Computer Games
Y YANG - nour-elmawas.com
Data mining approaches have proven to be successful in improving learnersinteraction with
educational computer games. Despite the potential of predictive modelling in providing …
educational computer games. Despite the potential of predictive modelling in providing …