[HTML][HTML] Tailored gamification: A review of literature

ACT Klock, I Gasparini, MS Pimenta… - International Journal of …, 2020 - Elsevier
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However,
a canonical dearth in research and application of gamification has been related to the role of …

Adaptive gamification in E‐learning: A literature review and future challenges

S Bennani, A Maalel… - Computer Applications in …, 2022 - Wiley Online Library
The trend of gamification in online education has grown as technological advancements
allow for more digitized learning environments to create interactive and engaging learning …

The effects of personalized gamification on students' flow experience, motivation, and enjoyment

W Oliveira, J Hamari, S Joaquim, AM Toda… - Smart Learning …, 2022 - Springer
Gamification refers to the attempt to transform different kinds of systems to be able to better
invoke positive experiences such as the flow state. However, the ability of such intervention …

The maturing of gamification research

LE Nacke, S Deterding - Computers in Human Behavior, 2017 - Elsevier
Throughout history, many have championed the use of play, games, and game-inspired
design to improve the human condition. In the mid-2000s, the confluence of web …

Self-determination theory in HCI games research: Current uses and open questions

A Tyack, ED Mekler - Proceedings of the 2020 CHI conference on human …, 2020 - dl.acm.org
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …

Empirical validation of the gamification user types hexad scale in English and Spanish

GF Tondello, A Mora, A Marczewski… - International Journal of …, 2019 - Elsevier
Gamification, the use of game elements in non-game systems, is now established as a
relevant research field in human-computer interaction (HCI). Several empirical studies have …

The relationship between user types and gamification designs

ACG Santos, W Oliveira, J Hamari, L Rodrigues… - User modeling and user …, 2021 - Springer
Gamification has been discussed as a standout approach to improve user experience, with
different studies showing that users can have different preferences over game elements …

Towards personality-driven persuasive health games and gamified systems

R Orji, LE Nacke, C Di Marco - Proceedings of the 2017 CHI conference …, 2017 - dl.acm.org
Persuasive games and gamified systems are effective tools for motivating behavior change
using various persuasive strategies. Research has shown that tailoring these systems can …

A bibliometric analysis of gamification research

M Trinidad, M Ruiz, A Calderon - IEEE Access, 2021 - ieeexplore.ieee.org
Gamification has rapidly emerged as one of the favorite persuasive technologies widely
used with the aim of promoting a positive change in the user's behavior by means of …

Gamification for educational purposes: What are the factors contributing to varied effectiveness?

Z Luo - Education and Information Technologies, 2022 - Springer
Gamification refers to the use of game-design elements or mechanisms in non-game
contexts to promote the expected behaviours. Though theoretically promising, empirical …