Digital proxemics: Designing social and collaborative interaction in virtual environments

JR Williamson, J O'Hagan, JA Guerra-Gomez… - Proceedings of the …, 2022 - dl.acm.org
Behaviour in virtual environments might be informed by our experiences in physical
environments, but virtual environments are not constrained by the same physical …

A framework for transient rendering

A Jarabo, J Marco, A Munoz, R Buisan… - ACM Transactions on …, 2014 - dl.acm.org
Recent advances in ultra-fast imaging have triggered many promising applications in
graphics and vision, such as capturing transparent objects, estimating hidden geometry and …

[图书][B] Sound synthesis, propagation, and rendering

S Liu, D Manocha - 2022 - books.google.com
This book gives a broad overview of research on sound simulation driven by a variety of
applications. Vibrating objects produce sound, which then propagates through a medium …

An efficient GPU-based time domain solver for the acoustic wave equation

R Mehra, N Raghuvanshi, L Savioja, MC Lin… - Applied Acoustics, 2012 - Elsevier
An efficient algorithm for time-domain solution of the acoustic wave equation for the purpose
of room acoustics is presented. It is based on adaptive rectangular decomposition of the …

Mixed reality spatial audio

BL Schmidt, J Tajik, JM Jot - US Patent 10,616,705, 2020 - Google Patents
(57) ABSTRACT A method of presenting an audio signal to a user of a mixed reality
environment is disclosed. According to examples of the method, an audio event associated …

Ad-frustum: Adaptive frustum tracing for interactive sound propagation

A Chandak, C Lauterbach, M Taylor… - … on Visualization and …, 2008 - ieeexplore.ieee.org
We present an interactive algorithm to compute sound propagation paths for transmission,
specular reflection and edge diffraction in complex scenes. Our formulation uses an …

Wave: Interactive wave-based sound propagation for virtual environments

R Mehra, A Rungta, A Golas, M Lin… - IEEE transactions on …, 2015 - ieeexplore.ieee.org
We present an interactive wave-based sound propagation system that generates accurate,
realistic sound in virtual environments for dynamic (moving) sources and listeners. We …

Resound: interactive sound rendering for dynamic virtual environments

MT Taylor, A Chandak, L Antani… - Proceedings of the 17th …, 2009 - dl.acm.org
We present an interactive algorithm and system (RESound) for sound propagation and
rendering in virtual environments and media applications. RESound uses geometric …

Neural acoustic context field: Rendering realistic room impulse response with neural fields

S Liang, C Huang, Y Tian, A Kumar, C Xu - arXiv preprint arXiv …, 2023 - arxiv.org
Room impulse response (RIR), which measures the sound propagation within an
environment, is critical for synthesizing high-fidelity audio for a given environment. Some …

Intelligent virtual humans with autonomy and personality: State-of-the-art

Z Kasap, N Magnenat-Thalmann - Intelligent Decision …, 2007 - content.iospress.com
Intelligent virtual characters has been subject to exponential growth in the last decades and
they are utilized in many application areas such as education, training, human-computer …