Grand challenges in immersive analytics
Immersive Analytics is a quickly evolving field that unites several areas such as
visualisation, immersive environments, and human-computer interaction to support human …
visualisation, immersive environments, and human-computer interaction to support human …
The effect of the vergence-accommodation conflict on virtual hand pointing in immersive displays
Previous work hypothesized that for Virtual Reality (VR) and Augmented Reality (AR)
displays a mismatch between disparities and optical focus cues, known as the vergence and …
displays a mismatch between disparities and optical focus cues, known as the vergence and …
In-depth mouse: Integrating desktop mouse into virtual reality
Virtual Reality (VR) has potential for productive knowledge work, however, midair pointing
with controllers or hand gestures does not offer the precision and comfort of traditional 2D …
with controllers or hand gestures does not offer the precision and comfort of traditional 2D …
Do we still need physical monitors? an evaluation of the usability of ar virtual monitors for productivity work
Physical monitors require space, lack flexibility, and can become expensive and less
portable in large setups. Virtual monitors, on the other hand, can minimize those problems …
portable in large setups. Virtual monitors, on the other hand, can minimize those problems …
Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
Around the smartphone: Investigating the effects of virtually-extended display size on spatial memory
S Hubenschmid, J Zagermann, D Leicht… - Proceedings of the …, 2023 - dl.acm.org
Smartphones conveniently place large information spaces in the palms of our hands. While
research has shown that larger screens positively affect spatial memory, workload, and user …
research has shown that larger screens positively affect spatial memory, workload, and user …
The effect of context switching, focal switching distance, binocular and monocular viewing, and transient focal blur on human performance in optical see-through …
In optical see-through augmented reality (AR), information is often distributed between real
and virtual contexts, and often appears at different distances from the user. To integrate …
and virtual contexts, and often appears at different distances from the user. To integrate …
Strategies to reduce visual attention changes while learning and training in extended reality environments
Computer-Based training (CBT) is a widely used strategy in interactive learning and skills
training to provide the trainee with information while in training. Extended Reality (XR) is a …
training to provide the trainee with information while in training. Extended Reality (XR) is a …
Multiple Monitors or Single Canvas? Evaluating Window Management and Layout Strategies on Virtual Displays
Virtual displays enabled through head-worn augmented reality have unique characteristics
that can yield extensive amounts of screen space. Existing research has shown that …
that can yield extensive amounts of screen space. Existing research has shown that …
The effect of visual rivalry in peripheral head-mounted displays on mobility
Recent head-mounted displays and smart glasses use vision multiplexing, an optical
approach where two or more views are superimposed on each other. In vision multiplexing …
approach where two or more views are superimposed on each other. In vision multiplexing …