Grand challenges in immersive analytics

B Ens, B Bach, M Cordeil, U Engelke… - Proceedings of the …, 2021 - dl.acm.org
Immersive Analytics is a quickly evolving field that unites several areas such as
visualisation, immersive environments, and human-computer interaction to support human …

The effect of the vergence-accommodation conflict on virtual hand pointing in immersive displays

AU Batmaz, MD Barrera Machuca, J Sun… - Proceedings of the …, 2022 - dl.acm.org
Previous work hypothesized that for Virtual Reality (VR) and Augmented Reality (AR)
displays a mismatch between disparities and optical focus cues, known as the vergence and …

In-depth mouse: Integrating desktop mouse into virtual reality

Q Zhou, G Fitzmaurice, F Anderson - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
Virtual Reality (VR) has potential for productive knowledge work, however, midair pointing
with controllers or hand gestures does not offer the precision and comfort of traditional 2D …

Do we still need physical monitors? an evaluation of the usability of ar virtual monitors for productivity work

L Pavanatto, C North, DA Bowman… - 2021 IEEE Virtual …, 2021 - ieeexplore.ieee.org
Physical monitors require space, lack flexibility, and can become expensive and less
portable in large setups. Virtual monitors, on the other hand, can minimize those problems …

Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers

V Biener, D Schneider, T Gesslein… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …

Around the smartphone: Investigating the effects of virtually-extended display size on spatial memory

S Hubenschmid, J Zagermann, D Leicht… - Proceedings of the …, 2023 - dl.acm.org
Smartphones conveniently place large information spaces in the palms of our hands. While
research has shown that larger screens positively affect spatial memory, workload, and user …

The effect of context switching, focal switching distance, binocular and monocular viewing, and transient focal blur on human performance in optical see-through …

MS Arefin, N Phillips, A Plopski… - … on Visualization and …, 2022 - ieeexplore.ieee.org
In optical see-through augmented reality (AR), information is often distributed between real
and virtual contexts, and often appears at different distances from the user. To integrate …

Strategies to reduce visual attention changes while learning and training in extended reality environments

L Bautista, F Maradei, G Pedraza - International Journal on Interactive …, 2023 - Springer
Computer-Based training (CBT) is a widely used strategy in interactive learning and skills
training to provide the trainee with information while in training. Extended Reality (XR) is a …

Multiple Monitors or Single Canvas? Evaluating Window Management and Layout Strategies on Virtual Displays

L Pavanatto, F Lu, C North… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Virtual displays enabled through head-worn augmented reality have unique characteristics
that can yield extensive amounts of screen space. Existing research has shown that …

The effect of visual rivalry in peripheral head-mounted displays on mobility

S Han, S Kim, JH Jung - Scientific Reports, 2023 - nature.com
Recent head-mounted displays and smart glasses use vision multiplexing, an optical
approach where two or more views are superimposed on each other. In vision multiplexing …