A survey of augmented reality

M Billinghurst, A Clark, G Lee - Foundations and Trends® in …, 2015 - nowpublishers.com
This survey summarizes almost 50 years of research and development in the field of
Augmented Reality (AR). From early research in the1960's until widespread availability by …

Trends and trajectories for explainable, accountable and intelligible systems: An hci research agenda

A Abdul, J Vermeulen, D Wang, BY Lim… - Proceedings of the …, 2018 - dl.acm.org
Advances in artificial intelligence, sensors and big data management have far-reaching
societal impacts. As these systems augment our everyday lives, it becomes increasing-ly …

Sharevr: Enabling co-located experiences for virtual reality between hmd and non-hmd users

J Gugenheimer, E Stemasov, J Frommel… - Proceedings of the 2017 …, 2017 - dl.acm.org
Virtual reality (VR) head-mounted displays (HMD) allow for a highly immersive experience
and are currently becoming part of the living room entertainment. Current VR systems focus …

[PDF][PDF] A survey of augmented reality technologies, applications and limitations

DWF Van Krevelen, R Poelman - International journal of virtual reality, 2010 - ijvr.eu
Augmented Reality (AR) technologies to enhance our perception and help us see, hear, and
feel our environments in new and enriched ways. AR will support us in fields such as …

Roomalive: Magical experiences enabled by scalable, adaptive projector-camera units

B Jones, R Sodhi, M Murdock, R Mehra… - Proceedings of the 27th …, 2014 - dl.acm.org
RoomAlive is a proof-of-concept prototype that transforms any room into an immersive,
augmented entertainment experience. Our system enables new interactive projection …

[图书][B] Spatial augmented reality: merging real and virtual worlds

O Bimber, R Raskar - 2005 - books.google.com
Like virtual reality, augmented reality is becoming an emerging platform in new application
areas for museums, edutainment, home entertainment, research, industry, and the art …

Wearable gestural interface

P Mistry, P Maes - US Patent 9,569,001, 2017 - Google Patents
This invention may be implemented as a wearable apparatus comprised of a camera, a
projector, a mirror, a microphone and a digital computer. The camera captures visual data …

The history of mobile augmented reality

C Arth, R Grasset, L Gruber, T Langlotz… - arXiv preprint arXiv …, 2015 - arxiv.org
This document summarizes the major milestones in mobile Augmented Reality between
1968 and 2014. Major parts of the list were compiled by the member of the Christian Doppler …

WUW-wear Ur world: a wearable gestural interface

P Mistry, P Maes, L Chang - CHI'09 extended abstracts on Human …, 2009 - dl.acm.org
Information is traditionally confined to paper or digitally to a screen. In this paper, we
introduce WUW, a wearable gestural interface, which attempts to bring information out into …

A survey of large high-resolution display technologies, techniques, and applications

T Ni, GS Schmidt, OG Staadt… - IEEE Virtual Reality …, 2006 - ieeexplore.ieee.org
Continued advances in display hardware, computing power, networking, and rendering
algorithms have all converged to dramatically improve large high-resolution display …