Past, present, and future of EEG-based BCI applications

K Värbu, N Muhammad, Y Muhammad - Sensors, 2022 - mdpi.com
An electroencephalography (EEG)-based brain–computer interface (BCI) is a system that
provides a pathway between the brain and external devices by interpreting EEG. EEG …

Games, gameplay, and BCI: the state of the art

D Marshall, D Coyle, S Wilson… - IEEE Transactions on …, 2013 - ieeexplore.ieee.org
Brain-computer interfaces (BCIs) and basic computer games have been interconnected
since BCI development began, exploiting gameplay elements as a means of enhancing …

EEG-based BCI and video games: a progress report

B Kerous, F Skola, F Liarokapis - Virtual Reality, 2018 - Springer
This paper presents a systematic review of electroencephalography (EEG)-based brain–
computer interfaces (BCIs) used in the video games, a vibrant field of research that touches …

A prototype SSVEP based real time BCI gaming system

I Martišius, R Damaševičius - Computational intelligence and …, 2016 - Wiley Online Library
Although brain‐computer interface technology is mainly designed with disabled people in
mind, it can also be beneficial to healthy subjects, for example, in gaming or virtual reality …

A comparative study on inter-brain synchrony in real and virtual environments using hyperscanning

I Gumilar, E Sareen, R Bell, A Stone, A Hayati… - Computers & …, 2021 - Elsevier
Researchers have employed hyperscanning, a technique used to simultaneously record
neural activity from multiple participants, in real-world collaborations. However, to the best of …

How many people can use a BCI system?

G Edlinger, BZ Allison, C Guger - Clinical systems neuroscience, 2015 - Springer
Most brain–computer interface (BCI) systems utilize one of three approaches: sensorimotor
rhythms (SMRs), P300s, or steady-state visually evoked potentials (SSVEPs). Numerous …

Comparing interaction techniques for serious games through brain–computer interfaces: A user perception evaluation study

F Liarokapis, K Debattista, A Vourvopoulos… - Entertainment …, 2014 - Elsevier
This paper examines the application of commercial and non-invasive
electroencephalography (EEG)-based brain–computer (BCIs) interfaces with serious games …

Adding Human Learning in Brain--Computer Interfaces (BCIs) Towards a Practical Control Modality

N Kosmyna, F Tarpin-Bernard, B Rivet - ACM Transactions on Computer …, 2015 - dl.acm.org
In this article, we introduce CLBCI (Co-Learning for Brain--Computer Interfaces), a BCI
architecture based on co-learning in which users can give explicit feedback to the system …

Towards emotional regulation through neurofeedback

M Cavazza, F Charles, G Aranyi, J Porteous… - Proceedings of the 5th …, 2014 - dl.acm.org
This paper discusses the potential of Brain-Computer Interfaces based on neurofeedback
methods to support emotional control and pursue the goal of emotional control as a …

Examining brain activity while playing computer games

AG Bakaoukas, F Coada, F Liarokapis - Journal on Multimodal User …, 2016 - Springer
In this paper, an investigation and its results towards brain activity pattern recognition while
playing computer games using a non-invasive brain-computer interface (BCI) device is …