[HTML][HTML] The 4C framework: Towards a holistic understanding of consumer engagement with augmented reality

PA Rauschnabel, R Felix, J Heller, C Hinsch - Computers in Human …, 2024 - Elsevier
Augmented Reality (AR) is an emerging concept that impacts many disciplines, such as
business, marketing, tourism, gaming, human–computer interaction, and manufacturing …

Tourism and conservation empowered by augmented reality: a scientometric analysis based on the science tree metaphor

PP Ariza-Colpas, MA Piñeres-Melo… - Sustainability, 2023 - mdpi.com
Technology has emerged as an essential tool that has revolutionized the conditions for
travelers to fully immerse themselves in the culture, gastronomy, and recreation of the places …

[HTML][HTML] Exploring the impact of augmented reality smart glasses on worker well-being in warehouse order picking

A Windhausen, J Heller, T Hilken, D Mahr… - Computers in Human …, 2024 - Elsevier
This paper examines the use of Augmented Reality Smart Glasses (ARSGs) in order-picking
tasks in warehouses and explores their impact on workers' well-being. While previous …

Assessing user benefits and privacy concerns in utilitarian and hedonic mobile augmented reality apps

H Qin, A David, A Harun, MRA Mamun… - … Management & Data …, 2024 - emerald.com
Purpose The application of mobile augmented reality (MAR) for enhancing user experiences
and consumer patronizing intention has been the focus of recent MAR literature. Few studies …

The link between consumer-facing technologies and customer experience in physical retail environments: a critical literature review

S Lahmeyer, E Roemer - The International Review of Retail …, 2024 - Taylor & Francis
This paper aims to explore the link between consumer-facing technologies and customer
experience in physical retail environments. It uses a semi-systematic literature review to …

[HTML][HTML] When it is part of me, I can do it: Using embodied empowerment to predict adherence to wearable self-care technology.

EC Nelson, T Verhagen… - Computers in Human …, 2024 - Elsevier
Despite assumptions that wearable self-care technologies such as smart wristbands and
smart watches help users to monitor and self-manage health in daily life, adherence rates …

Reuse intention of augmented reality apps: recreational consciousness as moderator: 增强现实应用的再使用意图: 娱乐意识(Recreational Consciousness) 作为调节 …

B Foroughi, H Hongsachart, S Asadi… - The Service …, 2024 - Taylor & Francis
抽象的本研究调查了重用增强现实(AR) 应用程序意图的决定因素。 数据来自439 名IKEA Place
应用程序用户, 并使用'偏最小二乘法'(PLS) 和'模糊集定性比较分析'(fsQCA) 方法进行评估 …

In-store augmented reality experiences and its effect on consumer perceptions and behaviour

R Attri, S Roy, S Choudhary - Journal of Services Marketing, 2024 - emerald.com
Purpose This study aims to explore the impact of augmented reality (AR) technologies on
consumer information processing and value perceptions in physical stores. Specifically, it …

SkullID: Through-Skull Sound Conduction based Authentication for Smartglasses

H Shin, JH Huh, BJ Kwon, I Kim, E Cheon… - Proceedings of the CHI …, 2024 - dl.acm.org
This paper investigates the use of through-skull sound conduction to authenticate
smartglass users. We mount a surface transducer on the right mastoid process to play cue …

ARVA: An Augmented Reality-based Visual Aid for Mobility Enhancement Through Real-time Video Stream Transformation

A Sadeghzadeh, MB Islam, MN Uddin, T Aydin - IEEE Access, 2024 - ieeexplore.ieee.org
Visual field loss (VFL) is a persistent visual impairment characterized by blind spots
(scotoma) within the normal visual field, significantly impacting daily activities for affected …