[HTML][HTML] The 4C framework: Towards a holistic understanding of consumer engagement with augmented reality
Augmented Reality (AR) is an emerging concept that impacts many disciplines, such as
business, marketing, tourism, gaming, human–computer interaction, and manufacturing …
business, marketing, tourism, gaming, human–computer interaction, and manufacturing …
Tourism and conservation empowered by augmented reality: a scientometric analysis based on the science tree metaphor
PP Ariza-Colpas, MA Piñeres-Melo… - Sustainability, 2023 - mdpi.com
Technology has emerged as an essential tool that has revolutionized the conditions for
travelers to fully immerse themselves in the culture, gastronomy, and recreation of the places …
travelers to fully immerse themselves in the culture, gastronomy, and recreation of the places …
[HTML][HTML] Exploring the impact of augmented reality smart glasses on worker well-being in warehouse order picking
This paper examines the use of Augmented Reality Smart Glasses (ARSGs) in order-picking
tasks in warehouses and explores their impact on workers' well-being. While previous …
tasks in warehouses and explores their impact on workers' well-being. While previous …
Assessing user benefits and privacy concerns in utilitarian and hedonic mobile augmented reality apps
Purpose The application of mobile augmented reality (MAR) for enhancing user experiences
and consumer patronizing intention has been the focus of recent MAR literature. Few studies …
and consumer patronizing intention has been the focus of recent MAR literature. Few studies …
The link between consumer-facing technologies and customer experience in physical retail environments: a critical literature review
S Lahmeyer, E Roemer - The International Review of Retail …, 2024 - Taylor & Francis
This paper aims to explore the link between consumer-facing technologies and customer
experience in physical retail environments. It uses a semi-systematic literature review to …
experience in physical retail environments. It uses a semi-systematic literature review to …
[HTML][HTML] When it is part of me, I can do it: Using embodied empowerment to predict adherence to wearable self-care technology.
EC Nelson, T Verhagen… - Computers in Human …, 2024 - Elsevier
Despite assumptions that wearable self-care technologies such as smart wristbands and
smart watches help users to monitor and self-manage health in daily life, adherence rates …
smart watches help users to monitor and self-manage health in daily life, adherence rates …
Reuse intention of augmented reality apps: recreational consciousness as moderator: 增强现实应用的再使用意图: 娱乐意识(Recreational Consciousness) 作为调节 …
B Foroughi, H Hongsachart, S Asadi… - The Service …, 2024 - Taylor & Francis
抽象的本研究调查了重用增强现实(AR) 应用程序意图的决定因素。 数据来自439 名IKEA Place
应用程序用户, 并使用'偏最小二乘法'(PLS) 和'模糊集定性比较分析'(fsQCA) 方法进行评估 …
应用程序用户, 并使用'偏最小二乘法'(PLS) 和'模糊集定性比较分析'(fsQCA) 方法进行评估 …
In-store augmented reality experiences and its effect on consumer perceptions and behaviour
Purpose This study aims to explore the impact of augmented reality (AR) technologies on
consumer information processing and value perceptions in physical stores. Specifically, it …
consumer information processing and value perceptions in physical stores. Specifically, it …
SkullID: Through-Skull Sound Conduction based Authentication for Smartglasses
This paper investigates the use of through-skull sound conduction to authenticate
smartglass users. We mount a surface transducer on the right mastoid process to play cue …
smartglass users. We mount a surface transducer on the right mastoid process to play cue …
ARVA: An Augmented Reality-based Visual Aid for Mobility Enhancement Through Real-time Video Stream Transformation
Visual field loss (VFL) is a persistent visual impairment characterized by blind spots
(scotoma) within the normal visual field, significantly impacting daily activities for affected …
(scotoma) within the normal visual field, significantly impacting daily activities for affected …