Languages of games and play: A systematic mapping study

R Van Rozen - ACM Computing Surveys (CSUR), 2020 - dl.acm.org
Digital games are a powerful means for creating enticing, beautiful, educational, and often
highly addictive interactive experiences that impact the lives of billions of players worldwide …

[图书][B] How Pac-Man Eats

N Wardrip-Fruin - 2020 - books.google.com
How the tools and concepts for making games are connected to what games can and do
mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah …

Automatic mapping of NES games with mappy

J Osborn, A Summerville, M Mateas - Proceedings of the 12th …, 2017 - dl.acm.org
Game maps are useful for human players, general-game-playing agents, and data-driven
procedural content generation. These maps are generally made by hand-assembling …

What Is a Game Mechanic?

P Lo, D Thue, E Carstensdottir - … Computing–ICEC 2021: 20th IFIP TC 14 …, 2021 - Springer
The term “game mechanic” is often used when discussing games, but are we all talking
about the same thing? While game studies and related fields have produced several notable …

Automated game design learning

JC Osborn, A Summerville… - 2017 IEEE Conference on …, 2017 - ieeexplore.ieee.org
While general game playing is an active field of research, the learning of game design has
tended to be either a secondary goal of such research or it has been solely the domain of …

Game Mechanics as Narrative Mode

A Mitchell - The Authoring Problem: Challenges in Supporting …, 2023 - Springer
Focusing on game mechanics as a narrative mode, rather than considering story and game
as two separate but related experiences, allows narrative designers to take a more …

A genre-specific game description language for game boy rpgs

T Duplantis, I Karth, M Kreminski… - … IEEE Conference on …, 2021 - ieeexplore.ieee.org
Existing game description languages (GDLs) aspire to generality, but their focus on the
specification of low-level mechanics leaves game generators that target these GDLs in the …

A design pattern approach for multi-game level generation

S Beaupre, T Wiles, S Briggs, G Smith - Proceedings of the AAAI …, 2018 - ojs.aaai.org
Existing approaches to multi-game level generation rely upon level structure to emerge
organically via level fitness. In this paper, we present a method for generating levels for …

Codeless3D: Design and Usability Evaluation of a Low-Code Tool for 3D Game Generation

C Volioti, V Martsis, A Ampatzoglou… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
In recent years, the game industry has experienced significant growth from both a financial
and a social viewpoint. Developing compelling games that rely on novel content is a …

[图书][B] Telltale hearts: encoding cinematic choice-based adventure games

JT Murray - 2018 - search.proquest.com
Dramatic choices are the core of the content in contemporary adventure games like those
produced by Telltale Games and Dontnod Entertainment, developers of the Life is Strange …