Languages of games and play: A systematic mapping study
R Van Rozen - ACM Computing Surveys (CSUR), 2020 - dl.acm.org
Digital games are a powerful means for creating enticing, beautiful, educational, and often
highly addictive interactive experiences that impact the lives of billions of players worldwide …
highly addictive interactive experiences that impact the lives of billions of players worldwide …
[图书][B] How Pac-Man Eats
N Wardrip-Fruin - 2020 - books.google.com
How the tools and concepts for making games are connected to what games can and do
mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah …
mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah …
Automatic mapping of NES games with mappy
J Osborn, A Summerville, M Mateas - Proceedings of the 12th …, 2017 - dl.acm.org
Game maps are useful for human players, general-game-playing agents, and data-driven
procedural content generation. These maps are generally made by hand-assembling …
procedural content generation. These maps are generally made by hand-assembling …
What Is a Game Mechanic?
The term “game mechanic” is often used when discussing games, but are we all talking
about the same thing? While game studies and related fields have produced several notable …
about the same thing? While game studies and related fields have produced several notable …
Automated game design learning
JC Osborn, A Summerville… - 2017 IEEE Conference on …, 2017 - ieeexplore.ieee.org
While general game playing is an active field of research, the learning of game design has
tended to be either a secondary goal of such research or it has been solely the domain of …
tended to be either a secondary goal of such research or it has been solely the domain of …
Game Mechanics as Narrative Mode
A Mitchell - The Authoring Problem: Challenges in Supporting …, 2023 - Springer
Focusing on game mechanics as a narrative mode, rather than considering story and game
as two separate but related experiences, allows narrative designers to take a more …
as two separate but related experiences, allows narrative designers to take a more …
A genre-specific game description language for game boy rpgs
T Duplantis, I Karth, M Kreminski… - … IEEE Conference on …, 2021 - ieeexplore.ieee.org
Existing game description languages (GDLs) aspire to generality, but their focus on the
specification of low-level mechanics leaves game generators that target these GDLs in the …
specification of low-level mechanics leaves game generators that target these GDLs in the …
A design pattern approach for multi-game level generation
S Beaupre, T Wiles, S Briggs, G Smith - Proceedings of the AAAI …, 2018 - ojs.aaai.org
Existing approaches to multi-game level generation rely upon level structure to emerge
organically via level fitness. In this paper, we present a method for generating levels for …
organically via level fitness. In this paper, we present a method for generating levels for …
Codeless3D: Design and Usability Evaluation of a Low-Code Tool for 3D Game Generation
C Volioti, V Martsis, A Ampatzoglou… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
In recent years, the game industry has experienced significant growth from both a financial
and a social viewpoint. Developing compelling games that rely on novel content is a …
and a social viewpoint. Developing compelling games that rely on novel content is a …
[图书][B] Telltale hearts: encoding cinematic choice-based adventure games
JT Murray - 2018 - search.proquest.com
Dramatic choices are the core of the content in contemporary adventure games like those
produced by Telltale Games and Dontnod Entertainment, developers of the Life is Strange …
produced by Telltale Games and Dontnod Entertainment, developers of the Life is Strange …