[HTML][HTML] The role of AI in serious games and gamification for health: scoping review

D Tolks, JJ Schmidt, S Kuhn - JMIR Serious Games, 2024 - games.jmir.org
Background: Artificial intelligence (AI) and game-based methods such as serious games or
gamification are both emerging technologies and methodologies in health care. The …

A systematic literature review of analytics for adaptivity within educational video games

M Ninaus, S Nebel - Frontiers in Education, 2021 - frontiersin.org
Research has shown that serious games, digital game-based learning, and educational
video games can be powerful learning instruments. However, experimental and meta …

Artificial intelligence moving serious gaming: Presenting reusable game AI components

W Westera, R Prada, S Mascarenhas… - Education and …, 2020 - Springer
This article provides a comprehensive overview of artificial intelligence (AI) for serious
games. Reporting about the work of a European flagship project on serious game …

New perspectives on game-based assessment with process data and physiological signals

S Nebel, M Ninaus - Game-based assessment revisited, 2019 - Springer
The unfolding empowerment of instructors as game designers with approachable and
widely available tools such as Scratch, Minecraft, or Unreal Engine shifted the perspective …

Personalised learning through context-based adaptation in the serious games with gating mechanism

LC Shum, Y Rosunally, S Scarle, K Munir - Education and Information …, 2023 - Springer
When the traditional" one size fits all" approach is used in designing educational games, the
game context is usually arranged in a fixed sequence. However, the designated content may …

[PDF][PDF] Set-theoretical and Combinatorial Instruments for Problem Space Analysis in Adaptive Serious Games.

E Nyamsuren, HLJ van der Maas… - International Journal of …, 2018 - research.ou.nl
Abstract The Computerized Adaptive Practice (CAP) system describes a set of algorithms for
assessing player's expertise and difficulties of in-game problems and for adapting the latter …

Quality of reusable game software: empowering developers with automated quality checks

W van der Vegt, W Westera - 2019 IEEE 19th International …, 2019 - ieeexplore.ieee.org
This study presents a quality assurance methodology geared to reusable (serious) game
software that is posted on the Gamecomponents. eu marketplace portal. This portal provides …

[PDF][PDF] Assessing Repetitive Trials in Serious Games.

W Westera - J. Univers. Comput. Sci., 2022 - wwestera.nl
Players in serious games may often need multiple trials for correctly completing a game task.
Therefore, the number of attempts should be reflected in the score. This article presents …

Personalization in serious games for assessment

B Serhan, B Said, L Cheniti, G El Khayat - ICERI2019 Proceedings, 2019 - library.iated.org
Serious games have been increasingly used in the fields of education and assessment,
especially for the stealth assessment of competences. Previous efforts have been broadly …

Portability of Serious Game Software Components

W van der Vegt, W Westera, H Kurvers… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
In recent studies, a component-based software engineering framework (RCSAA) has been
proposed to accommodate the reuse of game software components across diverse game …