[HTML][HTML] Evaluation of the Use of Gamification in Language Learning for Students in Indonesia
M Mohzana - … Journal of Language and Ubiquitous Learning, 2023 - journal.ypidathu.or.id
Background. With the development of technology and students' preferences for digital
interactions, gamification offers an attractive alternative in increasing the effectiveness of …
interactions, gamification offers an attractive alternative in increasing the effectiveness of …
Self-determination and perceived learning in online learning communities
This study explores the interplay between Self-Determination (SDT), relatedness, and
teaching presence and CoI's presence (teaching, cognitive, and social) in the context of …
teaching presence and CoI's presence (teaching, cognitive, and social) in the context of …
Pengaruh metode pemberian tugas, interaksi sosial, dan motivasi belajar terhadap keaktifan belajar siswa pada mata pelajaran fiqih di MI Darul Ulum Tandes …
E Masnawati, D Darmawan - Jurnal Tarbawi, 2024 - jurnal.alfithrah.ac.id
Pendidikan merupakan hal yang rawan dalam membentuk dan mengoptimalkan potensi
peserta didik untuk berhasil. Salah satu tanda keberhasilan pendidikan adalah tingkat …
peserta didik untuk berhasil. Salah satu tanda keberhasilan pendidikan adalah tingkat …
Can ChatGPT Match the Experts? A Feedback Comparison for Serious Game Development
This paper investigates the potential and validity of ChatGPT as a tool to generate
meaningful input for the serious game design process. Baseline input was collected from …
meaningful input for the serious game design process. Baseline input was collected from …
Serious Games in Science Education: A Review of Virtual Laboratory Development for Indicator of Acid-Base Solution Concepts
This article presents a comprehensive review of the development of virtual laboratories as
serious games for teaching acid-base indicator concepts in science education. Acid-base …
serious games for teaching acid-base indicator concepts in science education. Acid-base …
Overgamified? An Exploratory Study on Gamification and Crowdsourcing for Fake Accounts Detection in Social Networks
In this exploratory research, a gamification approach for crowdsourcing fake account
detection in social networks has been proposed and evaluated for the first time. Gamification …
detection in social networks has been proposed and evaluated for the first time. Gamification …
RePresent: Enabling Access to Justice for Pro Se Litigants via Co-Authored Serious Games
Increasing numbers of people represent themselves in legal disputes—known as pro se
litigants. Many lack the skills, experience, or knowledge to navigate legal proceedings …
litigants. Many lack the skills, experience, or knowledge to navigate legal proceedings …
Self-determination and intention to adopt massive open online courses (MOOC) for professional development
B Al Oraini - E-Learning and Digital Media, 2024 - journals.sagepub.com
Motivations have shown great influences in people's acceptance of technologies, this can be
concluded from previous research in the field of technology acceptance. This study …
concluded from previous research in the field of technology acceptance. This study …
An Empirical Study of Adaptive Learning Algorithm Based on Intrinsic Motivation in English Online Teaching and Learning
J Tan - Journal of Electrical Systems, 2024 - search.proquest.com
An empirical study of adaptive learning algorithms based on intrinsic motivation in English
online teaching and learning delves into the intersection of technology and motivation in …
online teaching and learning delves into the intersection of technology and motivation in …
GAFEE: 5 Steps to Teach Effectively
K Li, Y Dai, J Li - Journal of Educational Technology and Innovation, 2024 - jeti.thewsu.org
This paper presents GAFEE instructional design: a new proposed model that integrates the
principles of gamification with the 5E instructional model to increase the levels of motivation …
principles of gamification with the 5E instructional model to increase the levels of motivation …