AR/VR light engines: perspectives and challenges
Augmented reality (AR) and virtual reality (VR) have the potential to revolutionize the
interface between our physical and digital worlds. Recent advances in digital processing …
interface between our physical and digital worlds. Recent advances in digital processing …
A survey of challenges and methods for Quality of Experience assessment of interactive VR applications
User acceptance of virtual reality (VR) applications is dependent on multiple aspects, such
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …
The effect of audio on the experience in virtual reality: a scoping review
The use of virtual reality (VR) has seen significant recent growth and presents opportunities
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …
Suitability and comparison of questionnaires assessing virtual reality-induced symptoms and effects and user experience in virtual environments
Although virtual reality (VR) has already achieved technological maturity, there are still some
significant drawbacks for technology acceptance and broader user adoption, presenting …
significant drawbacks for technology acceptance and broader user adoption, presenting …
Literature reviews in HCI: A review of reviews
This paper analyses Human-Computer Interaction (HCI) literature reviews to provide a clear
conceptual basis for authors, reviewers, and readers. HCI is multidisciplinary and various …
conceptual basis for authors, reviewers, and readers. HCI is multidisciplinary and various …
Lessons learned from a human-centered design of an immersive exergame for people with dementia
Cognitive-physical exercises can reduce the progression of dementia. However, traditional
methods often induce problems (eg, lack of motivation), whereas the success of recent …
methods often induce problems (eg, lack of motivation), whereas the success of recent …
Effects of avatar appearance and locomotion on co-presence in virtual reality collaborations
JP Freiwald, J Schenke… - Proceedings of Mensch …, 2021 - dl.acm.org
In this paper we share the results of a user study designed to investigate the impact of
locomotion techniques and avatar appearances in multi-user virtual reality (VR) settings. In …
locomotion techniques and avatar appearances in multi-user virtual reality (VR) settings. In …
[HTML][HTML] Hospitalized older adults' experiences of virtual reality-based group exercise therapy with cycle ergometers: an early feasibility study
ER Høeg, NB Andersen, N Malmkjær… - Computers in Human …, 2023 - Elsevier
Sedentary behavior among hospitalized older adults is a well-described challenge that can
increase the risk of loss of function and mortality. Therefore, it is important to encourage …
increase the risk of loss of function and mortality. Therefore, it is important to encourage …
The systematic review-lution: A manifesto to promote rigour and inclusivity in research synthesis
The field of human-computer interaction (HCI) is maturing. Systematic reviews, a staple of
many disciplines, play an important and often essential role in how each field contributes to …
many disciplines, play an important and often essential role in how each field contributes to …
Canoe vr: An immersive exergame to support cognitive and physical exercises of older adults
Cognitive and physical exercises are important factors to support a healthy life, especially
considering demographics change. Virtual reality (VR) exergames have great potential to …
considering demographics change. Virtual reality (VR) exergames have great potential to …