Human 3d avatar modeling with implicit neural representation: A brief survey
A human 3D avatar is one of the important elements in the metaverse, and the modeling
effect directly affects people's visual experience. However, the human body has a complex …
effect directly affects people's visual experience. However, the human body has a complex …
Neural face rigging for animating and retargeting facial meshes in the wild
We propose an end-to-end deep-learning approach for automatic rigging and retargeting of
3D models of human faces in the wild. Our approach, called Neural Face Rigging (NFR) …
3D models of human faces in the wild. Our approach, called Neural Face Rigging (NFR) …
Anatomically Constrained Implicit Face Models
P Chandran, G Zoss - … of the IEEE/CVF Conference on …, 2024 - openaccess.thecvf.com
Coordinate based implicit neural representations have gained rapid popularity in recent
years as they have been successfully used in image geometry and scene modeling tasks. In …
years as they have been successfully used in image geometry and scene modeling tasks. In …
Softdeca: Computationally efficient physics-based facial animations
N Wagner, M Botsch, U Schwanecke - Proceedings of the 16th ACM …, 2023 - dl.acm.org
Facial animation on computationally weak systems is still mostly dependent on linear
blendshape models. However, these models suffer from typical artifacts such as loss of …
blendshape models. However, these models suffer from typical artifacts such as loss of …
MuscleVAE: Model-Based Controllers of Muscle-Actuated Characters
In this paper, we present a simulation and control framework for generating biomechanically
plausible motion for muscle-actuated characters. We incorporate a fatigue dynamics model …
plausible motion for muscle-actuated characters. We incorporate a fatigue dynamics model …
An Implicit Physical Face Model Driven by Expression and Style
3D facial animation is often produced by manipulating facial deformation models (or rigs),
that are traditionally parameterized by expression controls. A key component that is usually …
that are traditionally parameterized by expression controls. A key component that is usually …
Analytic rotation-invariant modelling of anisotropic finite elements
Anisotropic hyperelastic distortion energies are used to solve many problems in fields like
computer graphics and engineering with applications in shape analysis, deformation …
computer graphics and engineering with applications in shape analysis, deformation …
3D facial modeling, animation, and rendering for digital humans: A survey
Y Zhang, R Su, J Yu, R Li - Neurocomputing, 2024 - Elsevier
With the continuous advancement of 3D and human–computer interaction technologies,
digital human systems have been widely implemented in our daily lives, such as 3D games …
digital human systems have been widely implemented in our daily lives, such as 3D games …
Near-realtime facial animation by deep 3d simulation super-resolution
We present a neural network-based simulation super-resolution framework that can
efficiently and realistically enhance a facial performance produced by a low-cost, real-time …
efficiently and realistically enhance a facial performance produced by a low-cost, real-time …
[HTML][HTML] AnaConDaR: Anatomically-Constrained Data-Adaptive Facial Retargeting
N Wagner, U Schwanecke, M Botsch - Computers & Graphics, 2024 - Elsevier
Offline facial retargeting, ie, transferring facial expressions from a source to a target
character, is a common production task that still regularly leads to considerable algorithmic …
character, is a common production task that still regularly leads to considerable algorithmic …