A meta-analysis and systematic literature review of mixed reality rehabilitation programs: Investigating design characteristics of augmented reality and augmented …

MC Howard, MM Davis - Computers in Human Behavior, 2022 - Elsevier
Researchers have shown great interest in the creation of rehabilitation programs using
mixed reality (MR), which includes both augmented reality (inclusion of virtual elements in a …

Collaborative educational environments incorporating mixed reality technologies: A systematic mapping study

AA Ali, GA Dafoulas, JC Augusto - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
In this paper, we report findings from a systematic mapping study, conducted to review the
existing literature on collaborative educational environments incorporating mixed reality …

Catch them all and increase your place attachment! The role of location-based augmented reality games in changing people-place relations

T Oleksy, A Wnuk - Computers in Human Behavior, 2017 - Elsevier
We examined how playing a game employing augmented reality (AR) technology increases
attachment to the place of playing. Place attachment refers to the relationship between …

[PDF][PDF] Augmented and virtual reality for engineering education

J Cibulka, GA Giannoumis - 2017 - oda.oslomet.no
Research on the application of augmented and virtual reality (AVR) in education shows that
students self-motivation and performance increases as well as their attractiveness to new …

[PDF][PDF] Using gamification for teaching UML in information system design course

M Jurgelaitis, L Ceponiene, V Drungilas - CEUR-WS, 2018 - ceur-ws.org
Nowadays the practice of introducing gamification into areas such as education became
quite popular. In this paper, we are examining the effects of applying gamification into the …

Doctoral Colloquium—Exploring the Benefits of Using 3600 Video Immersion to Enhance Motivation and Engagement in System Modelling Education

JC Munoz-Carpio, M Cowling… - 2020 6th International …, 2020 - ieeexplore.ieee.org
This paper describes the use of a 360°-video case study to enhance experiential learning in
an ICT systems analysis class. We hypothesize that the use of a visual case study combined …

Piloting experiential learning through 360 video and 3D printing to improve system modelling

JC Muñoz-Carpio, M Cowling, J Birt - Proceedings of the 2019 …, 2019 - dl.acm.org
This research investigates the impact of experiential learning methods in teaching system
modelling in a higher education ICT classroom. We hypothesize that the integration of …

Perancangan Sistem Informasi Penjualan Dan Pelayanan Jasa Pada PT. Amertawenning Indonesia Pontianak

L Lain, P Nasional - elibrary.bsi.ac.id
Paparan modernisasi mengidentikkan kaum milenial dengan kehidupan serba instant.
Kebutuhan dapat diakses dengan segala kemudahan yang ditawarkan dunia modern ini …

[PDF][PDF] The Synergy of Augmented Reality in Education

A Ali, KDK Reddy, P Yuvaratna, MT Reddy - 2020 - researchgate.net
Though augmented reality has been present for several years, it was not popular until the
arrival of smartphones with android and iPhone operating systems. The functional Global …