[图书][B] Understanding virtual reality: Challenging perspectives for media literacy and education
S Jones, S Dawkins, J McDougall - 2022 - api.taylorfrancis.com
This book provides critical commentary on key issues around virtual reality, using media
technology as a tool to challenge perspectives for learning and understanding cultural …
technology as a tool to challenge perspectives for learning and understanding cultural …
Player Experience of Minimalist Video Game Design: Case Study of Indie Horror Iron Lung
M Fouché - Games and Culture, 2024 - journals.sagepub.com
Player experiences of minimalist video games are not well documented. This article
addresses this gap by exploring players' experiences of the minimalist horror video game …
addresses this gap by exploring players' experiences of the minimalist horror video game …
Investigating children's immersion in a high-embodied versus low-embodied digital learning game in an authentic educational setting
Prior research has supported that game-based learning is dependent on the degree of
immersion achieved, namely the degree to which children become cognitively and …
immersion achieved, namely the degree to which children become cognitively and …
[HTML][HTML] Lernen mit einem Augmented Reality Escape Game: Der Einfluss didaktischer Variationen auf den Lernerfolg und das Immersionserleben
J Buchner - 2022 - duepublico2.uni-due.de
In der vorliegenden Arbeit werden drei Studien beschrieben, die sich mit den Effekten eines
Augmented Reality Escape Room Spiels auf den Lernerfolg und das Immersionserleben …
Augmented Reality Escape Room Spiels auf den Lernerfolg und das Immersionserleben …
Understanding VR Audiences
V McIntosh - Understanding Virtual Reality, 2022 - api.taylorfrancis.com
Becoming an audience member in virtual reality (VR) can be a surreal experience, like
entering a pocket reality, like finding Narnia in your wardrobe, like popping through a chalk …
entering a pocket reality, like finding Narnia in your wardrobe, like popping through a chalk …
Playing an Augmented Reality Escape Game Seated Affects Immersion But Not Learning
J Buchner - Available at SSRN 4356856 - papers.ssrn.com
Several researchers state that high levels of immersion experience contribute to higher
learning outcomes. However, empirical results shows that the interplay of immersion …
learning outcomes. However, empirical results shows that the interplay of immersion …
[PDF][PDF] Lernen mit einem Augmented Reality Escape Game
JT Buchner - researchgate.net
In der vorliegenden Arbeit werden drei Studien beschrieben, die sich mit den Effekten eines
Augmented Reality Escape Room Spiels auf den Lernerfolg und das Immersionserleben …
Augmented Reality Escape Room Spiels auf den Lernerfolg und das Immersionserleben …