Is the pen mightier than the controller? a comparison of input devices for selection in virtual and augmented reality
DM Pham, W Stuerzlinger - Proceedings of the 25th ACM Symposium on …, 2019 - dl.acm.org
Controllers are currently the typical input device for commercial Virtual Reality (VR) systems.
Yet, such controllers are not as efficient as other devices, including the mouse. This …
Yet, such controllers are not as efficient as other devices, including the mouse. This …
Entering the Next Dimension: A Review of 3D User Interfaces for Virtual Reality
In the last decade, the use of virtual reality (VR) technologies has been increasing, as head-
mounted display devices, such as the Meta Quest series, have become commercially …
mounted display devices, such as the Meta Quest series, have become commercially …
Comparison of a vr stylus with a controller, hand tracking, and a mouse for object manipulation and medical marking tasks in virtual reality
In medical surgery planning, virtual reality (VR) provides a working environment, where 3D
images of the operation area can be utilized. VR allows 3D imaging data to be viewed in a …
images of the operation area can be utilized. VR allows 3D imaging data to be viewed in a …
No jitter please: Effects of rotational and positional jitter on 3D mid-air interaction
Abstract Virtual Reality (VR) 3D tracking systems are susceptible to minor fluctuations in
signal (jitter). In this study, we explored how different levels of jitter affect user performance …
signal (jitter). In this study, we explored how different levels of jitter affect user performance …
Effects of 3D rotational jitter and selection methods on 3D pointing tasks
AU Batmaz, W Stuerzlinger - … on Virtual Reality and 3D User …, 2019 - ieeexplore.ieee.org
3D pointing is an integral part of Virtual Reality interaction. Typical pointing devices rely on
3D trackers and are thus subject to fluctuations in the reported pose, ie, jitter. In this work, we …
3D trackers and are thus subject to fluctuations in the reported pose, ie, jitter. In this work, we …
Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented Reality
G Perelman, M Serrano, E Dubois - ACM Transactions on Computer …, 2024 - dl.acm.org
Embedding data into the physical environment using augmented reality (AR) is a practical
approach for data visualization as it offers a large and flexible display space on or around …
approach for data visualization as it offers a large and flexible display space on or around …
Switching between standard pointing methods with current and emerging computer form factors
We investigate performance characteristics when switching between four pointing methods:
absolute touch, absolute pen, relative mouse, and relative trackpad. The established …
absolute touch, absolute pen, relative mouse, and relative trackpad. The established …
Effect of fixed and infinite ray length on distal 3d pointing in virtual reality
AU Batmaz, W Stuerzlinger - Extended Abstracts of the 2020 CHI …, 2020 - dl.acm.org
Ray casting is frequently used to point and select distant targets in Virtual Reality (VR)
systems. In this work, we evaluate user performance in 3D pointing with two different ray …
systems. In this work, we evaluate user performance in 3D pointing with two different ray …
Extended sliding in virtual reality
J Sun, W Stuerzlinger - Proceedings of the 25th ACM Symposium on …, 2019 - dl.acm.org
Although precise 3D positioning is not always necessary in virtual environments, it is still an
important task for current and future applications of Virtual Reality (VR), including 3D …
important task for current and future applications of Virtual Reality (VR), including 3D …
Joint effects of depth-aiding augmentations and viewing positions on the quality of experience in augmented telepresence
Virtual and augmented reality is increasingly prevalent in industrial applications, such as
remote control of industrial machinery, due to recent advances in head-mounted display …
remote control of industrial machinery, due to recent advances in head-mounted display …