Megacity: a collaborative virtual reality environment for emergency response, training, and decision making
S Sharma, P Devreaux, D Scribner… - Electronic …, 2017 - library.imaging.org
The simulation of human behavior with avatars and agents in virtual reality (VR) has led to
an explosion of training and educational research. The use of avatars (user-controlled …
an explosion of training and educational research. The use of avatars (user-controlled …
Poseasquery: Full-body interface for repeated observation of a person in a video with ambiguous pose indexes and performed poses
N Hamanishi, J Rekimoto - Proceedings of the Augmented Humans …, 2020 - dl.acm.org
PoseAsQuery is an interactive browsing system used to repeatedly replay any specific
segment of a video. To acquire and improve the body control skills that are essential for …
segment of a video. To acquire and improve the body control skills that are essential for …
Artificial intelligence agents for crowd simulation in an immersive environment for emergency response
S Sharma, P Devreaux, S Sree, D Scribner… - Electronic …, 2019 - library.imaging.org
Virtual crowds for non-combative environments play an important role in modern military
operations and often create complications for the combatant forces involved. To address this …
operations and often create complications for the combatant forces involved. To address this …
Automatic collection of user behavior in 360 multimedia
T Bibiloni, A Oliver, J del Molino - Multimedia Tools and Applications, 2018 - Springer
The arrival of 360° video to the everyday life creates the necessity of assessing both the
audiovisual production and the playback environment offered to the final user. Leveraging …
audiovisual production and the playback environment offered to the final user. Leveraging …
Proposal and Evaluation of a Robot to Improve the Cognitive Abilities of Novice Baseball Spectators Using a Method for Selecting Utterances Based on the Game …
K Mamada, T Miyamoto, D Katagami - Applied Sciences, 2023 - mdpi.com
Herein, an engineering method is developed to improve spectators' sports-watching
abilities. We present an interactive robot that supports the cognitive abilities of baseball …
abilities. We present an interactive robot that supports the cognitive abilities of baseball …
Jitsi360: Using 360 images for live tours
In this poster, we present a system for sharing immersive 360 images for live tours. While the
sharing of prerecorded 360 video and images is becoming commonplace, there have been …
sharing of prerecorded 360 video and images is becoming commonplace, there have been …
[PDF][PDF] Arena-style immersive live experience (ILE) services and systems: Highly realistic sensations for everyone in the world
J Nagao, K Tanaka, H Imanaka - ITU Journal, 2020 - itu.int
Immersive Live Experiences (ILEs) enable audiences at remote sites to feel real-time highly
realistic sensations, as if they are at the event site. This article provides a key feature of an …
realistic sensations, as if they are at the event site. This article provides a key feature of an …
Motion-specific browsing method by mapping to a circle for personal video observation with head-mounted displays
N Hamanishi, J Rekimoto - Proceedings of the Augmented Humans …, 2021 - dl.acm.org
Understanding the temporal changes of movement and posture in two-dimensional (2D)
videos is not easy, leading users to repeat observations to understand them. However, the …
videos is not easy, leading users to repeat observations to understand them. However, the …
Same world broadcasting: An Internet broadcasting system for real-time distributed video compositions
K Makida, T Kawakami, S Matsumoto… - 2021 IEEE 45th …, 2021 - ieeexplore.ieee.org
Recently, live video broadcasting is frequently used due to the COVID-19 pandemic. More
realistic and comfortable experiments can be realized if multiple real-time videos from …
realistic and comfortable experiments can be realized if multiple real-time videos from …
Twech: a mobile platform to search and share visuo-tactile experiences
N Hanamitsu, H Nakamura, M Nakatani… - SIGGRAPH Asia 2015 …, 2015 - dl.acm.org
When using social networking, users often upload digital media to capture their experiences,
and this includes video or photos of meals, landscapes, gatherings of friends, etc. These …
and this includes video or photos of meals, landscapes, gatherings of friends, etc. These …