Simulated sustainable societies: Students' reflections on creating future cities in computer games
EM Nilsson, A Jakobsson - Journal of Science Education and Technology, 2011 - Springer
The empirical study, in this article, involved 42 students (ages 14–15), who used the urban
simulation computer game SimCity 4 to create models of sustainable future cities. The aim …
simulation computer game SimCity 4 to create models of sustainable future cities. The aim …
Research review: Empirical studies on computer game play in science education
G Svingby, EM Nilsson - … of research on improving learning and …, 2011 - igi-global.com
The interest for game-based learning is growing among science educators. A range of
research reviews have been published regarding the educational potentials of using …
research reviews have been published regarding the educational potentials of using …
Informal physics learning from video games: A case study using gameplay videos
DV Croxton, G Kortemeyer - Physics Education, 2017 - iopscience.iop.org
Researching informal gameplay can be challenging, since as soon as a formal study design
is imposed, it becomes neither casual nor self-motivated. As a case study of a non-invasive …
is imposed, it becomes neither casual nor self-motivated. As a case study of a non-invasive …
Teaching introductory undergraduate physics using commercial video games
SD Mohanty, S Cantu - Physics Education, 2011 - iopscience.iop.org
Commercial video games are increasingly using sophisticated physics simulations to create
a more immersive experience for players. This also makes them a powerful tool for engaging …
a more immersive experience for players. This also makes them a powerful tool for engaging …
Cornering law: The difficulty of negotiating corners with an unmanned ground vehicle
Objective: We investigated skill development and workload of pilots driving teleoperated
unmanned ground vehicles (UGVs) through different apertures and viewpoints using the …
unmanned ground vehicles (UGVs) through different apertures and viewpoints using the …
Spies: An educational game
PVS Souza, LP Morais, D Girardi - Physics Education, 2018 - iopscience.iop.org
We present an educational game for teaching physics, Spies. The game is based on the
popular boardgame Codenames. It is useful as a didactic tool to promote and improve …
popular boardgame Codenames. It is useful as a didactic tool to promote and improve …
Game development for teaching physics
G Kortemeyer - Journal of Physics: Conference Series, 2019 - iopscience.iop.org
We describe two video games recently developed to teach physics concepts:" A Slower
Speed of Light" was designed to teach aspects of Special Relativity, while" Kirchhoff's …
Speed of Light" was designed to teach aspects of Special Relativity, while" Kirchhoff's …
Virtual worlds and their uses in chemical education
K Winkelmann - Pedagogic Roles of Animations and Simulations …, 2013 - ACS Publications
Virtual worlds have a unique capacity to immerse the user in an online community. This
experience is helping students learn many subjects, including chemistry. This chapter …
experience is helping students learn many subjects, including chemistry. This chapter …
The design and development of educational immersive environments: From theory to classroom deployment
CB Price, MJS Moore - Gaming for classroom-based learning: Digital …, 2010 - igi-global.com
Computer game technology is poised to make a significant impact on the way our
youngsters will learn. Our youngsters are 'Digital Natives', immersed in digital technologies …
youngsters will learn. Our youngsters are 'Digital Natives', immersed in digital technologies …
A practical model and assignments for using virtual worlds in higher education
D Cady, M Olson, P Shea, JM Grenier - Transforming Virtual World …, 2011 - emerald.com
Since the prevalence of virtual worlds in society has grown exponentially in recent years and
virtual worlds have demonstrated an incredible power to engage participants in ways in …
virtual worlds have demonstrated an incredible power to engage participants in ways in …