A taxonomy on smart healthcare technologies: Security framework, case study, and future directions
S Chaudhary, R Kakkar, NK Jadav, A Nair… - Journal of …, 2022 - Wiley Online Library
There is a massive transformation in the traditional healthcare system from the specialist‐
centric approach to the patient‐centric approach by adopting modern and intelligent …
centric approach to the patient‐centric approach by adopting modern and intelligent …
[HTML][HTML] A survey of immersive visualization: Focus on perception and interaction
Y Zhang, Z Wang, J Zhang, G Shan, D Tian - Visual Informatics, 2023 - Elsevier
Immersive visualization utilizes virtual reality, mixed reality devices, and other interactive
devices to create a novel visual environment that integrates multimodal perception and …
devices to create a novel visual environment that integrates multimodal perception and …
Hoov: Hand out-of-view tracking for proprioceptive interaction using inertial sensing
Current Virtual Reality systems are designed for interaction under visual control. Using built-
in cameras, headsets track the user's hands or hand-held controllers while they are inside …
in cameras, headsets track the user's hands or hand-held controllers while they are inside …
Dance and choreography in HCI: a two-decade retrospective
Designing computational support for dance is an emerging area of HCI research,
incorporating the cultural, experiential, and embodied characteristics of the third-wave shift …
incorporating the cultural, experiential, and embodied characteristics of the third-wave shift …
Movement guidance using a mixed reality mirror
Mirror reflections offer an intuitive and realistic Mixed Reality (MR) experience comparable
to other MR interfaces. Their high visual fidelity, and the sensorimotor contingency from the …
to other MR interfaces. Their high visual fidelity, and the sensorimotor contingency from the …
Impact of task on attentional tunneling in handheld augmented reality
Attentional tunneling describes a phenomenon in Augmented Reality (AR) where users
excessively focus on virtual content while neglecting their physical surroundings. This leads …
excessively focus on virtual content while neglecting their physical surroundings. This leads …
[HTML][HTML] Reaching articular limits can negatively impact embodiment in virtual reality
Providing Virtual Reality (VR) users with a 3D representation of their body complements the
experience of immersion and presence in the virtual world with the experience of being …
experience of immersion and presence in the virtual world with the experience of being …
Reflected Reality: Augmented Reality through the Mirror
We propose Reflected Reality: a new dimension for augmented reality that expands the
augmented physical space into mirror reflections. By synchronously tracking the physical …
augmented physical space into mirror reflections. By synchronously tracking the physical …
Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual reality
Target selection in virtual reality (VR) is usually carried out with the need of visual attention.
While target selection in VR has been extensively investigated in non-walking activities (eg …
While target selection in VR has been extensively investigated in non-walking activities (eg …
Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality
Spatial interaction relies on fast and accurate visual acquisition. In this work, we analyse
how visual acquisition and tracking of targets presented in a head-mounted display is …
how visual acquisition and tracking of targets presented in a head-mounted display is …