A taxonomy on smart healthcare technologies: Security framework, case study, and future directions

S Chaudhary, R Kakkar, NK Jadav, A Nair… - Journal of …, 2022 - Wiley Online Library
There is a massive transformation in the traditional healthcare system from the specialist‐
centric approach to the patient‐centric approach by adopting modern and intelligent …

[HTML][HTML] A survey of immersive visualization: Focus on perception and interaction

Y Zhang, Z Wang, J Zhang, G Shan, D Tian - Visual Informatics, 2023 - Elsevier
Immersive visualization utilizes virtual reality, mixed reality devices, and other interactive
devices to create a novel visual environment that integrates multimodal perception and …

Hoov: Hand out-of-view tracking for proprioceptive interaction using inertial sensing

P Streli, R Armani, YF Cheng, C Holz - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Current Virtual Reality systems are designed for interaction under visual control. Using built-
in cameras, headsets track the user's hands or hand-held controllers while they are inside …

Dance and choreography in HCI: a two-decade retrospective

Q Zhou, CC Chua, J Knibbe, J Goncalves… - Proceedings of the 2021 …, 2021 - dl.acm.org
Designing computational support for dance is an emerging area of HCI research,
incorporating the cultural, experiential, and embodied characteristics of the third-wave shift …

Movement guidance using a mixed reality mirror

Q Zhou, A Irlitti, D Yu, J Goncalves… - Proceedings of the 2022 …, 2022 - dl.acm.org
Mirror reflections offer an intuitive and realistic Mixed Reality (MR) experience comparable
to other MR interfaces. Their high visual fidelity, and the sensorimotor contingency from the …

Impact of task on attentional tunneling in handheld augmented reality

BV Syiem, RM Kelly, J Goncalves, E Velloso… - Proceedings of the …, 2021 - dl.acm.org
Attentional tunneling describes a phenomenon in Augmented Reality (AR) where users
excessively focus on virtual content while neglecting their physical surroundings. This leads …

[HTML][HTML] Reaching articular limits can negatively impact embodiment in virtual reality

T Porssut, O Blanke, B Herbelin, R Boulic - Plos one, 2022 - journals.plos.org
Providing Virtual Reality (VR) users with a 3D representation of their body complements the
experience of immersion and presence in the virtual world with the experience of being …

Reflected Reality: Augmented Reality through the Mirror

Q Zhou, BV Syiem, B Li, J Goncalves… - Proceedings of the ACM …, 2024 - dl.acm.org
We propose Reflected Reality: a new dimension for augmented reality that expands the
augmented physical space into mirror reflections. By synchronously tracking the physical …

Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual reality

Y Lu, BY Gao, H Tu, H Wu, W Xin, H Cui, W Luo… - Virtual Reality, 2023 - Springer
Target selection in virtual reality (VR) is usually carried out with the need of visual attention.
While target selection in VR has been extensively investigated in non-walking activities (eg …

Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality

P Manakhov, L Sidenmark, K Pfeuffer… - Proceedings of the CHI …, 2024 - dl.acm.org
Spatial interaction relies on fast and accurate visual acquisition. In this work, we analyse
how visual acquisition and tracking of targets presented in a head-mounted display is …