Multi-agent reinforcement learning: A selective overview of theories and algorithms

K Zhang, Z Yang, T Başar - Handbook of reinforcement learning and …, 2021 - Springer
Recent years have witnessed significant advances in reinforcement learning (RL), which
has registered tremendous success in solving various sequential decision-making problems …

Deep reinforcement learning from self-play in imperfect-information games

J Heinrich, D Silver - arXiv preprint arXiv:1603.01121, 2016 - arxiv.org
Many real-world applications can be described as large-scale games of imperfect
information. To deal with these challenging domains, prior work has focused on computing …

Student of Games: A unified learning algorithm for both perfect and imperfect information games

M Schmid, M Moravčík, N Burch, R Kadlec… - Science …, 2023 - science.org
Games have a long history as benchmarks for progress in artificial intelligence. Approaches
using search and learning produced strong performance across many perfect information …

Fictitious self-play in extensive-form games

J Heinrich, M Lanctot, D Silver - International conference on …, 2015 - proceedings.mlr.press
Fictitious play is a popular game-theoretic model of learning in games. However, it has
received little attention in practical applications to large problems. This paper introduces two …

Strategical argumentative agent for human persuasion

A Rosenfeld, S Kraus - ECAI 2016, 2016 - ebooks.iospress.nl
Automated agents should be able to persuade people in the same way people persuade
each other-via dialogs. Today, automated persuasion modeling and research use unnatural …

[PDF][PDF] DeltaDou: Expert-level Doudizhu AI through Self-play.

Q Jiang, K Li, B Du, H Chen, H Fang - IJCAI, 2019 - ijcai.org
Artificial Intelligence has seen several breakthroughs in two-player perfect information
game. Nevertheless, Doudizhu, a three-player imperfect information game, is still quite …

Reinforcement learning and its connections with neuroscience and psychology

A Subramanian, S Chitlangia, V Baths - Neural Networks, 2022 - Elsevier
Reinforcement learning methods have recently been very successful at performing complex
sequential tasks like playing Atari games, Go and Poker. These algorithms have …

AI and Wargaming

J Goodman, S Risi, S Lucas - arXiv preprint arXiv:2009.08922, 2020 - arxiv.org
Recent progress in Game AI has demonstrated that given enough data from human
gameplay, or experience gained via simulations, machines can rival or surpass the most …

A Monte Carlo Neural Fictitious Self-Play approach to approximate Nash Equilibrium in imperfect-information dynamic games

L Zhang, Y Chen, W Wang, Z Han, S Li, Z Pan… - Frontiers of Computer …, 2021 - Springer
Solving the optimization problem to approach a Nash Equilibrium point plays an important
role in imperfect information games, eg, StarCraft and poker. Neural Fictitious Self-Play …

Enhancing monte carlo tree search for playing hearthstone

JSB Choe, JK Kim - 2019 IEEE conference on games (CoG), 2019 - ieeexplore.ieee.org
Hearthstone is a popular online collectible card game (CCG). Hearthstone imposes
interesting challenges in developing a search algorithm for the game AI. As a CCG, it has a …