The effect of digital game-based learning interventions on cognitive, metacognitive, and affective-motivational learning outcomes in school: A meta-analysis
N Barz, M Benick… - Review of …, 2024 - journals.sagepub.com
Digital game-based learning (DGBL) interventions can be superior to traditional instruction
methods for learning, but previous meta-analyses covered a huge period and included a …
methods for learning, but previous meta-analyses covered a huge period and included a …
[PDF][PDF] Leveraging digital technology for better learning and education: A systematic literature review
MNI Sarker, M Wu, Q Cao… - International Journal of …, 2019 - pdfs.semanticscholar.org
Technological integration in learning and education is an inevitable part of the ever-
changing technological world. Leveraging technology is an essential part of every learning …
changing technological world. Leveraging technology is an essential part of every learning …
Creativity and technology in teaching and learning: a literature review of the uneasy space of implementation
Internationally, creativity is a widely discussed construct that is pivotal to educational
practice and curriculum. It is often situated alongside technology as a key component of …
practice and curriculum. It is often situated alongside technology as a key component of …
Digital game-based learning in K-12 mathematics education: a systematic literature review
The application of mathematical skills is essential to our daily routine and is foundational for
numerous disciplines. Among various computer-supported learning methods, Digital Game …
numerous disciplines. Among various computer-supported learning methods, Digital Game …
Effects of digital game-based learning on elementary science learning: A systematic review
Digital game-based learning (DGBL) has been perceived as an engaging teaching
approach to foster students' learning and motivation. There are different opinions about the …
approach to foster students' learning and motivation. There are different opinions about the …
Narrative categorization in digital game‐based learning: Engagement, motivation & learning
Previous research shows that digital game‐based learning (DGBL) can have positive effects
on engagement, motivation and learning, and that using narratives may reinforce these …
on engagement, motivation and learning, and that using narratives may reinforce these …
[HTML][HTML] Sustainability in higher education: The relationship between work-life balance and XR e-learning facilities
R Bucea-Manea-Țoniş, R Bucea-Manea-Țoniş… - Sustainability, 2020 - mdpi.com
Nowadays, collaborative learning is proving to offer solutions to new inclusivity research
challenges, and most importantly, can help ensure sustainable education. Collaborative …
challenges, and most importantly, can help ensure sustainable education. Collaborative …
A systematic review of empirical research on learning with 3D printing technology
Abstract Although 3D printing (3DP) technology has become an increasingly popular
educational tool in recent years, very little is known about the learning benefits of this …
educational tool in recent years, very little is known about the learning benefits of this …
Using narrative-based contextual games to enhance language learning: A case study
ZH Chen, HHJ Chen, WJ Dai - Journal of Educational Technology & Society, 2018 - JSTOR
This paper describes a narrative-based design framework that organizes three narrative
elements (ie, storyline, character, and quest) to support a contextual game-based …
elements (ie, storyline, character, and quest) to support a contextual game-based …
Narrative-supported math problem solving in digital game-based learning
Narrative as a game design feature constantly yields mixed results for learning in the
literature. The purpose of this exploratory mixed-methods case study was to examine design …
literature. The purpose of this exploratory mixed-methods case study was to examine design …