The effect of digital game-based learning interventions on cognitive, metacognitive, and affective-motivational learning outcomes in school: A meta-analysis

N Barz, M Benick… - Review of …, 2024 - journals.sagepub.com
Digital game-based learning (DGBL) interventions can be superior to traditional instruction
methods for learning, but previous meta-analyses covered a huge period and included a …

[PDF][PDF] Leveraging digital technology for better learning and education: A systematic literature review

MNI Sarker, M Wu, Q Cao… - International Journal of …, 2019 - pdfs.semanticscholar.org
Technological integration in learning and education is an inevitable part of the ever-
changing technological world. Leveraging technology is an essential part of every learning …

Creativity and technology in teaching and learning: a literature review of the uneasy space of implementation

D Henriksen, E Creely, M Henderson… - … Technology Research and …, 2021 - Springer
Internationally, creativity is a widely discussed construct that is pivotal to educational
practice and curriculum. It is often situated alongside technology as a key component of …

Digital game-based learning in K-12 mathematics education: a systematic literature review

MH Hussein, SH Ow, MM Elaish, EO Jensen - Education and Information …, 2022 - Springer
The application of mathematical skills is essential to our daily routine and is foundational for
numerous disciplines. Among various computer-supported learning methods, Digital Game …

Effects of digital game-based learning on elementary science learning: A systematic review

MH Hussein, SH Ow, LS Cheong, MK Thong… - IEEE …, 2019 - ieeexplore.ieee.org
Digital game-based learning (DGBL) has been perceived as an engaging teaching
approach to foster students' learning and motivation. There are different opinions about the …

Narrative categorization in digital game‐based learning: Engagement, motivation & learning

FS Breien, B Wasson - British Journal of Educational …, 2021 - Wiley Online Library
Previous research shows that digital game‐based learning (DGBL) can have positive effects
on engagement, motivation and learning, and that using narratives may reinforce these …

[HTML][HTML] Sustainability in higher education: The relationship between work-life balance and XR e-learning facilities

R Bucea-Manea-Țoniş, R Bucea-Manea-Țoniş… - Sustainability, 2020 - mdpi.com
Nowadays, collaborative learning is proving to offer solutions to new inclusivity research
challenges, and most importantly, can help ensure sustainable education. Collaborative …

A systematic review of empirical research on learning with 3D printing technology

E Novak, M Brannon… - Journal of Computer …, 2021 - Wiley Online Library
Abstract Although 3D printing (3DP) technology has become an increasingly popular
educational tool in recent years, very little is known about the learning benefits of this …

Using narrative-based contextual games to enhance language learning: A case study

ZH Chen, HHJ Chen, WJ Dai - Journal of Educational Technology & Society, 2018 - JSTOR
This paper describes a narrative-based design framework that organizes three narrative
elements (ie, storyline, character, and quest) to support a contextual game-based …

Narrative-supported math problem solving in digital game-based learning

CP Dai, F Ke, Y Pan - Educational technology research and development, 2022 - Springer
Narrative as a game design feature constantly yields mixed results for learning in the
literature. The purpose of this exploratory mixed-methods case study was to examine design …