Marketing in the Metaverse: Conceptual understanding, framework, and research agenda

KG Barrera, D Shah - Journal of Business Research, 2023 - Elsevier
A hyper-connected digital universe referred to as the 'metaverse'bears the promise of
fundamentally changing how consumers, brands, and firms will transact and interact in a …

[HTML][HTML] The cognitive affective model of immersive learning (CAMIL): A theoretical research-based model of learning in immersive virtual reality

G Makransky, GB Petersen - Educational Psychology Review, 2021 - Springer
There has been a surge in interest and implementation of immersive virtual reality (IVR)-
based lessons in education and training recently, which has resulted in many studies on the …

The Metaverse: A new digital frontier for consumer behavior

R Hadi, S Melumad, ES Park - Journal of Consumer Psychology, 2024 - Wiley Online Library
This work offers a multidisciplinary perspective on the Metaverse, focusing on its potential
implications for consumer behavior. We begin by proposing a conceptualization of the …

[HTML][HTML] Psychological benefits of using social virtual reality platforms during the covid-19 pandemic: The role of social and spatial presence

M Barreda-Ángeles, T Hartmann - Computers in Human Behavior, 2022 - Elsevier
Social virtual reality (VR) platforms are an emergent phenomenon, with growing numbers of
users utilizing them to connect with others while experiencing feelings of presence (“being …

Virtual reality, presence, and attitude change: Empirical evidence from tourism

IP Tussyadiah, D Wang, TH Jung, MC Tom Dieck - Tourism management, 2018 - Elsevier
The rapid development of virtual reality (VR) technology offers opportunities for a
widespread consumption of VR tourism content. It also presents challenges to better …

Augmented reality in online retailing: a systematic review and research agenda

H Kumar - International Journal of Retail & Distribution …, 2022 - emerald.com
Purpose Augmented reality (AR) has received massive attention in online retail. Therefore,
the paper aims to review the state-of-the-art literature on AR in online retailing, by identifying …

Consumer engagement via interactive artificial intelligence and mixed reality

EC Sung, S Bae, DID Han, O Kwon - International journal of information …, 2021 - Elsevier
The use of immersive technologies has changed the consumption environment in which
retailers provide services. We present findings from a study designed to investigate …

Metaverse for service industries: Future applications, opportunities, challenges and research directions

T Jung, J Cho, DID Han, SJG Ahn, M Gupta… - Computers in Human …, 2023 - Elsevier
Although the metaverse is still in the early stages of development and implementation, it has
the potential to revolutionize the way how businesses can interact with customers through …

[HTML][HTML] Immersive virtual reality field trips facilitate learning about climate change

DM Markowitz, R Laha, BP Perone, RD Pea… - Frontiers in …, 2018 - frontiersin.org
Across four studies, two controlled lab experiments and two field studies, we tested the
efficacy of immersive Virtual Reality (VR) as an education medium for teaching the …

Presence and immersion in virtual reality

MI Berkman, E Akan - Encyclopedia of computer graphics and games, 2024 - Springer
A game engine (Gregory 2018) is a software engine/framework mainly designed to develop
video games while providing built-in libraries, tools, and/or components for game …