Active video games to promote physical activity in children and youth: a systematic review

E Biddiss, J Irwin - Archives of pediatrics & adolescent medicine, 2010 - jamanetwork.com
Objectives To systematically review levels of metabolic expenditure and changes in activity
patterns associated with active video game (AVG) play in children and to provide directions …

Using active video games for physical activity promotion: a systematic review of the current state of research

W Peng, JC Crouse, JH Lin - Health education & behavior, 2013 - journals.sagepub.com
This systematic review evaluates interventions using active video games (AVGs) to increase
physical activity and summarizes laboratory studies quantifying intensity of AVG play among …

Physical activity and coronavirus disease 2019 (COVID-19): specific recommendations for home-based physical training

A Hammami, B Harrabi, M Mohr… - Managing Sport and …, 2022 - Taylor & Francis
The novel coronavirus disease 2019 (COVID-19) seems to be having a major impact on
physical activity behaviours globally. The pandemic has forced many people around the …

[HTML][HTML] A youth compendium of physical activities: activity codes and metabolic intensities

NF Butte, KB Watson, K Ridley, IF Zakeri… - Medicine and science …, 2018 - ncbi.nlm.nih.gov
Purpose A Youth Compendium of Physical Activities (Youth Compendium) was developed
to estimate the energy costs of physical activities using data on youth only. Methods On the …

[图书][B] Advanced fitness assessment and exercise prescription

AL Gibson, DR Wagner, VH Heyward - 2025 - books.google.com
Advanced Fitness Assessment and Exercise Prescription, Ninth Edition With HKPropel
Online Video, is the definitive resource for conducting physical fitness testing and …

Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games

W Peng, JH Lin, J Crouse - Cyberpsychology, Behavior, and Social …, 2011 - liebertpub.com
This article reports a meta-analysis of energy expenditure (EE) of playing active video
games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were …

[HTML][HTML] Active video games and health indicators in children and youth: a systematic review

AG LeBlanc, JP Chaput, A McFarlane, RC Colley… - PloS one, 2013 - journals.plos.org
Background Active video games (AVGs) have gained interest as a way to increase physical
activity in children and youth. The effect of AVGs on acute energy expenditure (EE) has …

The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults

LEF Graves, ND Ridgers… - … of Physical Activity …, 2010 - journals.humankinetics.com
Background: Active video games (exergames) increase energy expenditure (EE) and
physical activity (PA) compared with sedentary video gaming. The physiological cost and …

A meta‐analysis of active video games on health outcomes among children and adolescents

Z Gao, S Chen, D Pasco, Z Pope - Obesity reviews, 2015 - Wiley Online Library
This meta‐analysis synthesizes current literature concerning the effects of active video
games (AVGs) on children/adolescents' health‐related outcomes. A total of 512 published …

The role of exergaming in improving physical activity: a review

J Sween, SF Wallington… - … of Physical Activity …, 2014 - journals.humankinetics.com
Background: The high prevalence of obesity in America can be attributed to inadequate
energy expenditure as a result of high levels of physical inactivity. This review presents an …