A systematic review of the definition and measurement of engagement in serious games

G Hookham, K Nesbitt - … of the australasian computer science week …, 2019 - dl.acm.org
A systematic review was designed to address the question of" What is engagement and how
has the term been used, defined and measured in the context of serious games?". The goal …

Using presence questionnaires in virtual reality

V Schwind, P Knierim, N Haas, N Henze - Proceedings of the 2019 CHI …, 2019 - dl.acm.org
Virtual Reality (VR) is gaining increasing importance in science, education, and
entertainment. A fundamental characteristic of VR is creating presence, the experience …

Statistical significance testing at chi play: Challenges and opportunities for more transparency

JB Vornhagen, A Tyack, ED Mekler - Proceedings of the annual …, 2020 - dl.acm.org
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …

Social presence or physical presence? Determinants of purchasing behaviour in tourism live-streamed shopping

X Xu, D Huang, X Shang - Tourism Management Perspectives, 2021 - Elsevier
Travel live streaming has become an important tool for tourism marketers to attract and
engage potential travellers, especially after the outbreak of Covid-19. Drawing on the …

Breaking the experience: Effects of questionnaires in vr user studies

S Putze, D Alexandrovsky, F Putze, S Höffner… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR)
evaluations and user studies. However, transitioning from virtual worlds to the physical world …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

" These are not my hands!" Effect of Gender on the Perception of Avatar Hands in Virtual Reality

V Schwind, P Knierim, C Tasci, P Franczak… - Proceedings of the …, 2017 - dl.acm.org
Rendering the user's body in virtual reality increases immersion and presence the illusion
of" being there". Recent technology enables determining the pose and position of the hands …

" Where's Pinky?" The Effects of a Reduced Number of Fingers in Virtual Reality

V Schwind, P Knierim, L Chuang, N Henze - Proceedings of the annual …, 2017 - dl.acm.org
The hands of one's avatar are possibly the most visible aspect when interacting in virtual
reality (VR). As video games in VR proliferate, it is important to understand how the …

Measuring cognitive load and insight: A methodology exemplified in a virtual reality learning context

J Collins, H Regenbrecht, T Langlotz… - … symposium on mixed …, 2019 - ieeexplore.ieee.org
Recent improvements of Virtual Reality (VR) technology have enabled researchers to
investigate the benefits VR may provide for various domains such as health, entertainment …

Rethinking redirected walking: On the use of curvature gains beyond perceptual limitations and revisiting bending gains

M Rietzler, J Gugenheimer, T Hirzle… - … symposium on mixed …, 2018 - ieeexplore.ieee.org
Redirected walking (RDW) allows virtual reality (VR) users to walk infinitely while staying
inside a finite physical space through subtle shifts (gains) of the scene to redirect them back …